/*
* Mesa 3-D graphics library
- * Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
{
GLdouble len = tx*tx + ty*ty + tz*tz;
if (len > 1e-20) {
- GLfloat scale = INV_SQRTF(len);
+ GLfloat scale = 1.0f / sqrtf(len);
out[i][0] = tx * scale;
out[i][1] = ty * scale;
out[i][2] = tz * scale;
const GLfloat x = from[0], y = from[1], z = from[2];
GLdouble len = x * x + y * y + z * z;
if (len > 1e-50) {
- len = INV_SQRTF(len);
- out[i][0] = x * len;
- out[i][1] = y * len;
- out[i][2] = z * len;
+ len = 1.0f / sqrtf(len);
+ out[i][0] = (GLfloat)(x * len);
+ out[i][1] = (GLfloat)(y * len);
+ out[i][2] = (GLfloat)(z * len);
}
else {
out[i][0] = x;