GLuint n );
/** Convert to normalized floats in [0,1] or [-1, 1] */
-extern void _math_trans_4fc(GLfloat (*to)[4],
+extern void _math_trans_4fn(GLfloat (*to)[4],
CONST void *ptr,
GLuint stride,
GLenum type,
GLuint start,
GLuint n );
-extern void _math_trans_3f(GLfloat (*to)[3],
+extern void _math_trans_3fn(GLfloat (*to)[3],
CONST void *ptr,
GLuint stride,
GLenum type,