GLfloat *d = (GLfloat *)v->data;
GLuint j, i = 0, count;
- _mesa_printf("data-start\n");
+ printf("data-start\n");
for (; d != v->start; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
+ printf(t, i, d[0], d[1], d[2], d[3]);
- _mesa_printf("start-count(%u)\n", v->count);
+ printf("start-count(%u)\n", v->count);
count = i + v->count;
if (culling) {
for (; i < count; STRIDE_F(d, v->stride), i++)
if (cullmask[i])
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
+ printf(t, i, d[0], d[1], d[2], d[3]);
}
else {
for (; i < count; STRIDE_F(d, v->stride), i++)
- _mesa_printf(t, i, d[0], d[1], d[2], d[3]);
+ printf(t, i, d[0], d[1], d[2], d[3]);
}
for (j = v->size; j < 4; j++) {
if ((v->flags & (1<<j)) == 0) {
- _mesa_printf("checking col %u is clean as advertised ", j);
+ printf("checking col %u is clean as advertised ", j);
for (i = 0, d = (GLfloat *) v->data;
i < count && d[j] == c[j];
}
if (i == count)
- _mesa_printf(" --> ok\n");
+ printf(" --> ok\n");
else
- _mesa_printf(" --> Failed at %u ******\n", i);
+ printf(" --> Failed at %u ******\n", i);
}
}
}