-/* $Id: m_vector.h,v 1.5 2001/03/03 20:33:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
#include "mtypes.h" /* hack for GLchan */
-#define VEC_DIRTY_0 0x1
+#define VEC_DIRTY_0 0x1
#define VEC_DIRTY_1 0x2
#define VEC_DIRTY_2 0x4
#define VEC_DIRTY_3 0x8
/* Wrap all the information about vectors up in a struct. Has
* additional fields compared to the other vectors to help us track of
* different vertex sizes, and whether we need to clean columns out
- * because they contain non-(0,0,0,1) values.
+ * because they contain non-(0,0,0,1) values.
*
* The start field is used to reserve data for copied vertices at the
* end of _mesa_transform_vb, and avoids the need for a multiplication in
extern void _mesa_vector4f_clean_elem( GLvector4f *vec, GLuint nr, GLuint elt );
-/* Could use a single vector type for normals and vertices, but
- * this way avoids some casts.
- */
-typedef struct {
- GLfloat (*data)[3];
- GLfloat *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector3f;
-
-extern void _mesa_vector3f_init( GLvector3f *v, GLuint flags, GLfloat (*)[3] );
-extern void _mesa_vector3f_alloc( GLvector3f *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector3f_free( GLvector3f *v );
-extern void _mesa_vector3f_print( GLvector3f *v, GLubyte *, GLboolean );
-
-
-typedef struct {
- GLfloat *data;
- GLfloat *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1f;
-
-extern void _mesa_vector1f_free( GLvector1f *v );
-extern void _mesa_vector1f_init( GLvector1f *v, GLuint flags, GLfloat * );
-extern void _mesa_vector1f_alloc( GLvector1f *v, GLuint flags, GLuint count,
- GLuint alignment );
-
-
-/* For 4ub rgba values.
- */
-typedef struct {
- GLubyte (*data)[4];
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4ub;
-
-extern void _mesa_vector4ub_init( GLvector4ub *v, GLuint flags,
- GLubyte (*storage)[4] );
-extern void _mesa_vector4ub_alloc( GLvector4ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4ub_free( GLvector4ub * );
-
-
-/* For 4 * GLchan values.
- */
-typedef struct {
- GLchan (*data)[4];
- GLchan *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4chan;
-
-extern void _mesa_vector4chan_init( GLvector4chan *v, GLuint flags,
- GLchan (*storage)[4] );
-extern void _mesa_vector4chan_alloc( GLvector4chan *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4chan_free( GLvector4chan * );
-
-
-
-
-/* For 4 * GLushort rgba values.
- */
-typedef struct {
- GLushort (*data)[4];
- GLushort *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector4us;
-
-extern void _mesa_vector4us_init( GLvector4us *v, GLuint flags,
- GLushort (*storage)[4] );
-extern void _mesa_vector4us_alloc( GLvector4us *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector4us_free( GLvector4us * );
-
-
-
-
-/* For 1ub values, eg edgeflag.
- */
-typedef struct {
- GLubyte *data;
- GLubyte *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ub;
-
-extern void _mesa_vector1ub_init( GLvector1ub *v, GLuint flags, GLubyte *storage);
-extern void _mesa_vector1ub_alloc( GLvector1ub *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ub_free( GLvector1ub * );
-
-
-
-
-/* For, eg Index, Array element.
- */
-typedef struct {
- GLuint *data;
- GLuint *start;
- GLuint count;
- GLuint stride;
- GLuint flags;
- void *storage;
-} GLvector1ui;
-
-extern void _mesa_vector1ui_init( GLvector1ui *v, GLuint flags, GLuint *storage );
-extern void _mesa_vector1ui_alloc( GLvector1ui *v, GLuint flags, GLuint count,
- GLuint alignment );
-extern void _mesa_vector1ui_free( GLvector1ui * );