*/
typedef struct {
GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
- GLfloat *start; /**< points somewhere inside of <data> */
+ GLfloat *start; /**< points somewhere inside of GLvector4f::data */
GLuint count; /**< size of the vector (in elements) */
GLuint stride; /**< stride from one element to the next (in bytes) */
GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */