/*
* Mesa 3-D graphics library
- * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
/**
* Wrap all the information about vectors up in a struct. Has
- * additional fields compared to the other vectors to help us track of
+ * additional fields compared to the other vectors to help us track
* different vertex sizes, and whether we need to clean columns out
* because they contain non-(0,0,0,1) values.
*
*/
typedef struct {
GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
- GLfloat *start; /**< points somewhere inside of <data> */
+ GLfloat *start; /**< points somewhere inside of GLvector4f::data */
GLuint count; /**< size of the vector (in elements) */
GLuint stride; /**< stride from one element to the next (in bytes) */
GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
- GLuint flags; /**< which columns are dirty */
+ GLbitfield flags; /**< bitmask of VEC_x flags */
void *storage; /**< self-allocated storage */
GLuint storage_count; /**< storage size in elements */
} GLvector4f;
-extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
GLfloat (*storage)[4] );
-extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
+extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
GLuint count, GLuint alignment );
extern void _mesa_vector4f_free( GLvector4f *v );
extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );