/*
* Mesa 3-D graphics library
- * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
/**
* Wrap all the information about vectors up in a struct. Has
- * additional fields compared to the other vectors to help us track of
+ * additional fields compared to the other vectors to help us track
* different vertex sizes, and whether we need to clean columns out
* because they contain non-(0,0,0,1) values.
*
*/
typedef struct {
GLfloat (*data)[4]; /**< may be malloc'd or point to client data */
- GLfloat *start; /**< points somewhere inside of <data> */
+ GLfloat *start; /**< points somewhere inside of GLvector4f::data */
GLuint count; /**< size of the vector (in elements) */
GLuint stride; /**< stride from one element to the next (in bytes) */
GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */