* 3. Transformation of a point p by a matrix M is: p' = M * p
*/
-#include "glheader.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/macros.h"
#include "m_eval.h"
#include "m_matrix.h"
#include "mathmod.h"
-#ifdef DEBUG
+#ifdef DEBUG_MATH
#include "m_debug.h"
#endif
init_copy0();
init_dotprod();
-#ifdef DEBUG
+#ifdef DEBUG_MATH
_math_test_all_transform_functions( "default" );
_math_test_all_normal_transform_functions( "default" );
_math_test_all_cliptest_functions( "default" );