#define _M_XFORM_H
+#include "main/compiler.h"
#include "main/glheader.h"
-#include "main/config.h"
-#include "math/m_vector.h"
#include "math/m_matrix.h"
+#include "math/m_vector.h"
#ifdef USE_X86_ASM
#define _XFORMAPI _ASMAPI
extern void
_math_init_transformation(void);
-
+extern void
+init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
- GLubyte *andMask );
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4] );
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] );
typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from );
+ const GLvector4f *from );
/*
* Functions for transformation of normals in the VB.
*/
-typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
+typedef void (_NORMAPIP normal_func)( const GLmatrix *mat,
GLfloat scale,
- CONST GLvector4f *in,
- CONST GLfloat lengths[],
+ const GLvector4f *in,
+ const GLfloat lengths[],
GLvector4f *dest );
* parameter, to allow a unified interface.
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- CONST GLfloat m[16],
- CONST GLvector4f *from_vec );
+ const GLfloat m[16],
+ const GLvector4f *from_vec );
extern dotprod_func _mesa_dotprod_tab[5];