-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.3
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-
-
-
#ifndef _M_XFORM_H
#define _M_XFORM_H
-#include "glheader.h"
-#include "config.h"
-#include "math/m_vector.h"
+#include "main/compiler.h"
+#include "main/glheader.h"
#include "math/m_matrix.h"
+#include "math/m_vector.h"
#ifdef USE_X86_ASM
#define _XFORMAPI _ASMAPI
#define _XFORMAPIP *
#endif
-/*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
-#define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
-#define TRANSFORM_POINT3( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
-
-
-/*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
-#define TRANSFORM_NORMAL( TO, N, MAT ) \
-do { \
- TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
-} while (0)
-
-
-extern void _mesa_transform_vector( GLfloat u[4],
- CONST GLfloat v[4],
- CONST GLfloat m[16] );
-
extern void
-_math_init_transformation( void );
-
+_math_init_transformation(void);
+extern void
+init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
-#define CLIP_ALL_BITS 0x3f
+#define CLIP_CULL_BIT 0x80
+#define CLIP_FRUSTUM_BITS 0x3f
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
- GLubyte *andMask );
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4] );
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] );
typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from );
+ const GLvector4f *from );
/*
* Functions for transformation of normals in the VB.
*/
-typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
+typedef void (_NORMAPIP normal_func)( const GLmatrix *mat,
GLfloat scale,
- CONST GLvector4f *in,
- CONST GLfloat lengths[],
+ const GLvector4f *in,
+ const GLfloat lengths[],
GLvector4f *dest );
* parameter, to allow a unified interface.
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- CONST GLfloat m[16],
- CONST GLvector4f *from_vec );
-
-
-extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
-
-extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
+ const GLfloat m[16],
+ const GLvector4f *from_vec );
extern dotprod_func _mesa_dotprod_tab[5];
extern transform_func *_mesa_transform_tab[5];
-extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
-
#define TransformRaw( to, mat, from ) \
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \