#endif
-extern void
-_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]);
-
-
extern void
_math_init_transformation(void);
-
+extern void
+init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
- GLubyte *andMask );
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
CONST GLvector4f *from_vec );
-extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
-
-extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-
extern dotprod_func _mesa_dotprod_tab[5];
extern vec_copy_func _mesa_copy_tab[0x10];
extern vec_copy_func _mesa_copy_clean_tab[5];
extern transform_func *_mesa_transform_tab[5];
-extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
-
#define TransformRaw( to, mat, from ) \
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \