-/* $Id: m_xform.h,v 1.9 2001/03/12 02:02:36 gareth Exp $ */
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 7.3
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-
-
-
#ifndef _M_XFORM_H
#define _M_XFORM_H
-#include "glheader.h"
-#include "config.h"
+#include "main/glheader.h"
+#include "main/config.h"
#include "math/m_vector.h"
#include "math/m_matrix.h"
#define _XFORMAPIP *
#endif
-/*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
-#define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
-#define TRANSFORM_POINT3( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
-
-
-/*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
-#define TRANSFORM_NORMAL( TO, N, MAT ) \
-do { \
- TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
-} while (0)
-
-
-extern void _mesa_transform_vector( GLfloat u[4],
- CONST GLfloat v[4],
- CONST GLfloat m[16] );
-
extern void
-_math_init_transformation( void );
-
+_math_init_transformation(void);
+extern void
+init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
-#define CLIP_ALL_BITS 0x3f
+#define CLIP_CULL_BIT 0x80
+#define CLIP_FRUSTUM_BITS 0x3f
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
- GLubyte *andMask );
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4],
- CONST GLubyte mask[]);
+ CONST GLfloat plane[4] );
typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from,
- CONST GLubyte mask[]);
+ CONST GLvector4f *from );
*/
typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
GLfloat scale,
- CONST GLvector3f *in,
+ CONST GLvector4f *in,
CONST GLfloat lengths[],
- CONST GLubyte mask[],
- GLvector3f *dest );
+ GLvector4f *dest );
/* Flags for selecting a normal transformation function.
*/
-#define NORM_RESCALE 0x1 /* apply the scale factor */
-#define NORM_NORMALIZE 0x2 /* normalize */
-#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
+#define NORM_RESCALE 0x1 /* apply the scale factor */
+#define NORM_NORMALIZE 0x2 /* normalize */
+#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */
#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
CONST GLfloat m[16],
- CONST GLvector4f *from_vec,
- CONST GLubyte *clipmask,
- CONST GLubyte flag );
+ CONST GLvector4f *from_vec );
-extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
-
-extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-
-extern dotprod_func _mesa_dotprod_tab[2][5];
-extern vec_copy_func _mesa_copy_tab[2][0x10];
-extern vec_copy_func _mesa_copy_clean_tab[2][5];
+extern dotprod_func _mesa_dotprod_tab[5];
+extern vec_copy_func _mesa_copy_tab[0x10];
+extern vec_copy_func _mesa_copy_clean_tab[5];
extern clip_func _mesa_clip_tab[5];
extern clip_func _mesa_clip_np_tab[5];
-extern normal_func _mesa_normal_tab[0xf][0x4];
+extern normal_func _mesa_normal_tab[0xf];
-/* Use of 3 layers of linked 1-dimensional arrays to reduce
+/* Use of 2 layers of linked 1-dimensional arrays to reduce
* cost of lookup.
*/
-extern transform_func **(_mesa_transform_tab[2]);
-
+extern transform_func *_mesa_transform_tab[5];
-extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
#define TransformRaw( to, mat, from ) \
- ( (*_mesa_transform_tab[0][(from)->size][(mat)->type])( to, (mat)->m, from, 0, 0 ), \
- (to) )
+ ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
+ (to) )
#endif