/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 7.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#define _M_XFORM_H
-#include "glheader.h"
-#include "config.h"
-#include "math/m_vector.h"
+#include "main/compiler.h"
+#include "main/glheader.h"
#include "math/m_matrix.h"
+#include "math/m_vector.h"
#ifdef USE_X86_ASM
#define _XFORMAPI _ASMAPI
#endif
-extern void
-_mesa_transform_vector(GLfloat u[4], CONST GLfloat v[4], CONST GLfloat m[16]);
-
-
extern void
_math_init_transformation(void);
-
+extern void
+init_c_cliptest(void);
/* KW: Clip functions now do projective divide as well. The projected
* coordinates are very useful to us because they let us cull
#define CLIP_NEAR_BIT 0x10
#define CLIP_FAR_BIT 0x20
#define CLIP_USER_BIT 0x40
-#define CLIP_ALL_BITS 0x3f
+#define CLIP_CULL_BIT 0x80
+#define CLIP_FRUSTUM_BITS 0x3f
typedef GLvector4f * (_XFORMAPIP clip_func)( GLvector4f *vClip,
GLvector4f *vProj,
GLubyte clipMask[],
GLubyte *orMask,
- GLubyte *andMask );
+ GLubyte *andMask,
+ GLboolean viewport_z_clip );
typedef void (*dotprod_func)( GLfloat *out,
GLuint out_stride,
- CONST GLvector4f *coord_vec,
- CONST GLfloat plane[4] );
+ const GLvector4f *coord_vec,
+ const GLfloat plane[4] );
typedef void (*vec_copy_func)( GLvector4f *to,
- CONST GLvector4f *from );
+ const GLvector4f *from );
/*
* Functions for transformation of normals in the VB.
*/
-typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat,
+typedef void (_NORMAPIP normal_func)( const GLmatrix *mat,
GLfloat scale,
- CONST GLvector4f *in,
- CONST GLfloat lengths[],
+ const GLvector4f *in,
+ const GLfloat lengths[],
GLvector4f *dest );
* parameter, to allow a unified interface.
*/
typedef void (_XFORMAPIP transform_func)( GLvector4f *to_vec,
- CONST GLfloat m[16],
- CONST GLvector4f *from_vec );
-
-
-extern GLvector4f *_mesa_project_points( GLvector4f *to,
- CONST GLvector4f *from );
-
-extern void _mesa_transform_bounds3( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
-
-extern void _mesa_transform_bounds2( GLubyte *orMask, GLubyte *andMask,
- CONST GLfloat m[16],
- CONST GLfloat src[][3] );
+ const GLfloat m[16],
+ const GLvector4f *from_vec );
extern dotprod_func _mesa_dotprod_tab[5];
extern transform_func *_mesa_transform_tab[5];
-extern void _mesa_transform_point_sz( GLfloat Q[4], CONST GLfloat M[16],
- CONST GLfloat P[4], GLuint sz );
-
#define TransformRaw( to, mat, from ) \
( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \