-/* $Id: m_xform_tmp.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* cliped and/or culled vertices.
*/
+/* GH: Not any more -- it's easier (and faster) to just process the
+ * entire vector. Clipping and culling are handled further down
+ * the pipe, most often during or after the conversion to some
+ * driver-specific vertex format.
+ */
+
static void _XFORMAPI
TAG(transform_points1_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m2 = m[2], m14 = m[14];
const GLfloat m3 = m[3], m15 = m[15];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- to[i][2] = m2 * ox + m14;
- to[i][3] = m3 * ox + m15;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m1 * ox + m13;
+ to[i][2] = m2 * ox + m14;
+ to[i][3] = m3 * ox + m15;
}
-
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
to_vec->count = from_vec->count;
static void _XFORMAPI
TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint i;
- (void) mask;
- (void) flag;
+ (void) m;
if (to_vec == from_vec) return;
STRIDE_LOOP {
- CLIP_CHECK {
- to[i][0] = from[0];
- }
+ to[i][0] = from[0];
}
-
to_vec->size = 1;
to_vec->flags |= VEC_SIZE_1;
to_vec->count = from_vec->count;
static void _XFORMAPI
TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m1 * ox + m13;
}
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
static void _XFORMAPI
TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m13;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m13;
}
-
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
static void _XFORMAPI
TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1], m2 = m[2];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m1 * ox + m13;
- to[i][2] = m2 * ox + m14;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m1 * ox + m13;
+ to[i][2] = m2 * ox + m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m13;
- to[i][2] = m14;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m13;
+ to[i][2] = m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0];
- to[i][0] = m0 * ox ;
- to[i][1] = 0 ;
- to[i][2] = m14;
- to[i][3] = 0;
- }
+ const GLfloat ox = from[0];
+ to[i][0] = m0 * ox ;
+ to[i][1] = 0 ;
+ to[i][2] = m14;
+ to[i][3] = 0;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points2_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m2 = m[2], m6 = m[6], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m15 = m[15];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- to[i][2] = m2 * ox + m6 * oy + m14;
- to[i][3] = m3 * ox + m7 * oy + m15;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox + m4 * oy + m12;
+ to[i][1] = m1 * ox + m5 * oy + m13;
+ to[i][2] = m2 * ox + m6 * oy + m14;
+ to[i][3] = m3 * ox + m7 * oy + m15;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
- (void) mask;
- (void) flag;
+ (void) m;
if (to_vec == from_vec) return;
STRIDE_LOOP {
- CLIP_CHECK {
- to[i][0] = from[0];
- to[i][1] = from[1];
- }
+ to[i][0] = from[0];
+ to[i][1] = from[1];
}
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
static void _XFORMAPI
TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox + m4 * oy + m12;
+ to[i][1] = m1 * ox + m5 * oy + m13;
}
-
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
static void _XFORMAPI
TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m5 * oy + m13;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m5 * oy + m13;
}
-
to_vec->size = 2;
to_vec->flags |= VEC_SIZE_2;
to_vec->count = from_vec->count;
static void _XFORMAPI
TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1], m2 = m[2], m4 = m[4], m5 = m[5];
const GLfloat m6 = m[6], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m4 * oy + m12;
- to[i][1] = m1 * ox + m5 * oy + m13;
- to[i][2] = m2 * ox + m6 * oy + m14;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox + m4 * oy + m12;
+ to[i][1] = m1 * ox + m5 * oy + m13;
+ to[i][2] = m2 * ox + m6 * oy + m14;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox + m12;
- to[i][1] = m5 * oy + m13;
- to[i][2] = m14;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox + m12;
+ to[i][1] = m5 * oy + m13;
+ to[i][2] = m14;
}
if (m14 == 0) {
to_vec->size = 2;
static void _XFORMAPI
TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1];
- to[i][0] = m0 * ox ;
- to[i][1] = m5 * oy ;
- to[i][2] = m14;
- to[i][3] = 0;
- }
+ const GLfloat ox = from[0], oy = from[1];
+ to[i][0] = m0 * ox ;
+ to[i][1] = m5 * oy ;
+ to[i][2] = m14;
+ to[i][3] = 0;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points3_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
- to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12;
+ to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13;
+ to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14;
+ to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
- (void) mask;
- (void) flag;
+ (void) m;
if (to_vec == from_vec) return;
STRIDE_LOOP {
- CLIP_CHECK {
- to[i][0] = from[0];
- to[i][1] = from[1];
- to[i][2] = from[2];
- }
+ to[i][0] = from[0];
+ to[i][1] = from[1];
+ to[i][2] = from[2];
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m12 ;
- to[i][1] = m1 * ox + m5 * oy + m13 ;
- to[i][2] = + oz ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m4 * oy + m12 ;
+ to[i][1] = m1 * ox + m5 * oy + m13 ;
+ to[i][2] = + oz ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m12 ;
- to[i][1] = m5 * oy + m13 ;
- to[i][2] = + oz ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m12 ;
+ to[i][1] = m5 * oy + m13 ;
+ to[i][2] = + oz ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 ;
+ to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 ;
+ to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m12 ;
- to[i][1] = m5 * oy + m13 ;
- to[i][2] = m10 * oz + m14 ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m12 ;
+ to[i][1] = m5 * oy + m13 ;
+ to[i][2] = m10 * oz + m14 ;
}
to_vec->size = 3;
to_vec->flags |= VEC_SIZE_3;
static void _XFORMAPI
TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
const GLfloat m10 = m[10], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2];
- to[i][0] = m0 * ox + m8 * oz ;
- to[i][1] = m5 * oy + m9 * oz ;
- to[i][2] = m10 * oz + m14 ;
- to[i][3] = -oz ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2];
+ to[i][0] = m0 * ox + m8 * oz ;
+ to[i][1] = m5 * oy + m9 * oz ;
+ to[i][2] = m10 * oz + m14 ;
+ to[i][3] = -oz ;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_general)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m2 = m[2], m6 = m[6], m10 = m[10], m14 = m[14];
const GLfloat m3 = m[3], m7 = m[7], m11 = m[11], m15 = m[15];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
- to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
+ to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
+ to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
+ to[i][3] = m3 * ox + m7 * oy + m11 * oz + m15 * ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLfloat (*to)[4] = (GLfloat (*)[4])to_vec->start;
GLuint count = from_vec->count;
GLuint i;
- (void) mask;
- (void) flag;
+ (void) m;
if (to_vec == from_vec) return;
STRIDE_LOOP {
- CLIP_CHECK {
- to[i][0] = from[0];
- to[i][1] = from[1];
- to[i][2] = from[2];
- to[i][3] = from[3];
- }
+ to[i][0] = from[0];
+ to[i][1] = from[1];
+ to[i][2] = from[2];
+ to[i][3] = from[3];
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m1 = m[1], m4 = m[4], m5 = m[5];
const GLfloat m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m13 * ow;
- to[i][2] = + oz ;
- to[i][3] = ow;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m4 * oy + m12 * ow;
+ to[i][1] = m1 * ox + m5 * oy + m13 * ow;
+ to[i][2] = + oz ;
+ to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
GLuint count = from_vec->count;
const GLfloat m0 = m[0], m5 = m[5], m12 = m[12], m13 = m[13];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m12 * ow;
- to[i][1] = m5 * oy + m13 * ow;
- to[i][2] = + oz ;
- to[i][3] = ow;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m12 * ow;
+ to[i][1] = m5 * oy + m13 * ow;
+ to[i][2] = + oz ;
+ to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m6 = m[6], m8 = m[8], m9 = m[9], m10 = m[10];
const GLfloat m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
- to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
- to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
- to[i][3] = ow;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m4 * oy + m8 * oz + m12 * ow;
+ to[i][1] = m1 * ox + m5 * oy + m9 * oz + m13 * ow;
+ to[i][2] = m2 * ox + m6 * oy + m10 * oz + m14 * ow;
+ to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m5 = m[5];
const GLfloat m10 = m[10], m12 = m[12], m13 = m[13], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m12 * ow;
- to[i][1] = m5 * oy + m13 * ow;
- to[i][2] = m10 * oz + m14 * ow;
- to[i][3] = ow;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m12 * ow;
+ to[i][1] = m5 * oy + m13 * ow;
+ to[i][2] = m10 * oz + m14 * ow;
+ to[i][3] = ow;
}
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
static void _XFORMAPI
TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLfloat m[16],
- const GLvector4f *from_vec,
- const GLubyte *mask,
- const GLubyte flag )
+ const GLvector4f *from_vec )
{
const GLuint stride = from_vec->stride;
GLfloat *from = from_vec->start;
const GLfloat m0 = m[0], m5 = m[5], m8 = m[8], m9 = m[9];
const GLfloat m10 = m[10], m14 = m[14];
GLuint i;
- (void) mask;
- (void) flag;
STRIDE_LOOP {
- CLIP_CHECK {
- const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
- to[i][0] = m0 * ox + m8 * oz ;
- to[i][1] = m5 * oy + m9 * oz ;
- to[i][2] = m10 * oz + m14 * ow ;
- to[i][3] = -oz ;
- }
+ const GLfloat ox = from[0], oy = from[1], oz = from[2], ow = from[3];
+ to[i][0] = m0 * ox + m8 * oz ;
+ to[i][1] = m5 * oy + m9 * oz ;
+ to[i][2] = m10 * oz + m14 * ow ;
+ to[i][3] = -oz ;
}
-
to_vec->size = 4;
to_vec->flags |= VEC_SIZE_4;
to_vec->count = from_vec->count;
}
-static transform_func _XFORMAPI TAG(transform_tab_1)[7];
-static transform_func _XFORMAPI TAG(transform_tab_2)[7];
-static transform_func _XFORMAPI TAG(transform_tab_3)[7];
-static transform_func _XFORMAPI TAG(transform_tab_4)[7];
+static transform_func TAG(transform_tab_1)[7];
+static transform_func TAG(transform_tab_2)[7];
+static transform_func TAG(transform_tab_3)[7];
+static transform_func TAG(transform_tab_4)[7];
/* Similar functions could be called several times, with more highly
* optimized routines overwriting the arrays. This only occurs during
*/
static void _XFORMAPI TAG(init_c_transformations)( void )
{
-#define TAG_TAB _mesa_transform_tab[IDX]
+#define TAG_TAB _mesa_transform_tab
#define TAG_TAB_1 TAG(transform_tab_1)
#define TAG_TAB_2 TAG(transform_tab_2)
#define TAG_TAB_3 TAG(transform_tab_3)
TAG_TAB_1[MATRIX_GENERAL] = TAG(transform_points1_general);
TAG_TAB_1[MATRIX_IDENTITY] = TAG(transform_points1_identity);
TAG_TAB_1[MATRIX_3D_NO_ROT] = TAG(transform_points1_3d_no_rot);
- TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective) ;
+ TAG_TAB_1[MATRIX_PERSPECTIVE] = TAG(transform_points1_perspective);
TAG_TAB_1[MATRIX_2D] = TAG(transform_points1_2d);
TAG_TAB_1[MATRIX_2D_NO_ROT] = TAG(transform_points1_2d_no_rot);
TAG_TAB_1[MATRIX_3D] = TAG(transform_points1_3d);
TAG_TAB_2[MATRIX_GENERAL] = TAG(transform_points2_general);
TAG_TAB_2[MATRIX_IDENTITY] = TAG(transform_points2_identity);
TAG_TAB_2[MATRIX_3D_NO_ROT] = TAG(transform_points2_3d_no_rot);
- TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective) ;
+ TAG_TAB_2[MATRIX_PERSPECTIVE] = TAG(transform_points2_perspective);
TAG_TAB_2[MATRIX_2D] = TAG(transform_points2_2d);
TAG_TAB_2[MATRIX_2D_NO_ROT] = TAG(transform_points2_2d_no_rot);
TAG_TAB_2[MATRIX_3D] = TAG(transform_points2_3d);
TAG_TAB_4[MATRIX_3D] = TAG(transform_points4_3d);
#undef TAG_TAB
+#undef TAG_TAB_1
+#undef TAG_TAB_2
+#undef TAG_TAB_3
+#undef TAG_TAB_4
}