loader: #define PATH_MAX when undefined (eg. Hurd)
[mesa.git] / src / mesa / math / m_xform_tmp.h
index 1f984887d333de907e0a54ce15761645f9c67319..af85de3d4d530a6e69dee1fe0b06d86960e22f9f 100644 (file)
@@ -1,7 +1,6 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
  *
  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  *
@@ -71,7 +70,7 @@
  *     driver-specific vertex format.
  */
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_general)( GLvector4f *to_vec,
                                const GLfloat m[16],
                                const GLvector4f *from_vec )
@@ -97,7 +96,7 @@ TAG(transform_points1_general)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_identity)( GLvector4f *to_vec,
                                 const GLfloat m[16],
                                 const GLvector4f *from_vec )
@@ -117,7 +116,7 @@ TAG(transform_points1_identity)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_2d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -139,7 +138,7 @@ TAG(transform_points1_2d)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -160,7 +159,7 @@ TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_3d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -184,7 +183,7 @@ TAG(transform_points1_3d)( GLvector4f *to_vec,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -207,7 +206,7 @@ TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points1_perspective)( GLvector4f *to_vec,
                                    const GLfloat m[16],
                                    const GLvector4f *from_vec )
@@ -237,7 +236,7 @@ TAG(transform_points1_perspective)( GLvector4f *to_vec,
  * present early in the geometry pipeline and throughout the
  * texture pipeline.
  */
-static void _XFORMAPI
+static void
 TAG(transform_points2_general)( GLvector4f *to_vec,
                                const GLfloat m[16],
                                const GLvector4f *from_vec )
@@ -263,7 +262,7 @@ TAG(transform_points2_general)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points2_identity)( GLvector4f *to_vec,
                                 const GLfloat m[16],
                                 const GLvector4f *from_vec )
@@ -284,7 +283,7 @@ TAG(transform_points2_identity)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points2_2d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -306,7 +305,7 @@ TAG(transform_points2_2d)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -327,7 +326,7 @@ TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points2_3d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -354,7 +353,7 @@ TAG(transform_points2_3d)( GLvector4f *to_vec,
 /* I would actually say this was a fairly important function, from
  * a texture transformation point of view.
  */
-static void _XFORMAPI
+static void
 TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -383,7 +382,7 @@ TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
 }
 
 
-static void _XFORMAPI
+static void
 TAG(transform_points2_perspective)( GLvector4f *to_vec,
                                    const GLfloat m[16],
                                    const GLvector4f *from_vec )
@@ -408,7 +407,7 @@ TAG(transform_points2_perspective)( GLvector4f *to_vec,
 
 
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_general)( GLvector4f *to_vec,
                                const GLfloat m[16],
                                const GLvector4f *from_vec )
@@ -434,7 +433,7 @@ TAG(transform_points3_general)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_identity)( GLvector4f *to_vec,
                                 const GLfloat m[16],
                                 const GLvector4f *from_vec )
@@ -456,7 +455,7 @@ TAG(transform_points3_identity)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_2d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -479,7 +478,7 @@ TAG(transform_points3_2d)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -501,7 +500,7 @@ TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_3d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -527,7 +526,7 @@ TAG(transform_points3_3d)( GLvector4f *to_vec,
 
 /* previously known as ortho...
  */
-static void _XFORMAPI
+static void
 TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -550,7 +549,7 @@ TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points3_perspective)( GLvector4f *to_vec,
                                    const GLfloat m[16],
                                    const GLvector4f *from_vec )
@@ -576,7 +575,7 @@ TAG(transform_points3_perspective)( GLvector4f *to_vec,
 
 
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_general)( GLvector4f *to_vec,
                                const GLfloat m[16],
                                const GLvector4f *from_vec )
@@ -602,7 +601,7 @@ TAG(transform_points4_general)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_identity)( GLvector4f *to_vec,
                                 const GLfloat m[16],
                                 const GLvector4f *from_vec )
@@ -625,7 +624,7 @@ TAG(transform_points4_identity)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_2d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -649,7 +648,7 @@ TAG(transform_points4_2d)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -672,7 +671,7 @@ TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_3d)( GLvector4f *to_vec,
                           const GLfloat m[16],
                           const GLvector4f *from_vec )
@@ -697,7 +696,7 @@ TAG(transform_points4_3d)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
                                  const GLfloat m[16],
                                  const GLvector4f *from_vec )
@@ -721,7 +720,7 @@ TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
    to_vec->count = from_vec->count;
 }
 
-static void _XFORMAPI
+static void
 TAG(transform_points4_perspective)( GLvector4f *to_vec,
                                    const GLfloat m[16],
                                    const GLvector4f *from_vec )
@@ -754,7 +753,7 @@ static transform_func TAG(transform_tab_4)[7];
  * optimized routines overwriting the arrays.  This only occurs during
  * startup.
  */
-static void _XFORMAPI TAG(init_c_transformations)( void )
+static void TAG(init_c_transformations)( void )
 {
 #define TAG_TAB   _mesa_transform_tab
 #define TAG_TAB_1 TAG(transform_tab_1)