*/
#include "pipe/p_util.h"
+#include "pipe/p_shader_tokens.h"
+#if defined(__i386__) || defined(__386__)
+#include "pipe/tgsi/exec/tgsi_sse2.h"
+#endif
#include "draw_private.h"
#include "draw_context.h"
-#include "draw_vertex.h"
#include "x86/rtasm/x86sse.h"
-
-#include "pipe/tgsi/exec/tgsi_core.h"
+#include "pipe/llvm/gallivm.h"
-#define DBG 0
+#define DBG_VS 0
static INLINE unsigned
unsigned mask = 0;
unsigned i;
- for (i = 0; i < nr; i++) {
+ /* Do the hardwired planes first:
+ */
+ if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
+ if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
+ if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
+ if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
+ if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
+ if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
+
+ /* Followed by any remaining ones:
+ */
+ for (i = 6; i < nr; i++) {
if (dot4(clip, plane[i]) < 0)
mask |= (1<<i);
}
== TGSI_SEMANTIC_POSITION);
/* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->mapped_constants;
+ machine->Consts = (float (*)[4]) draw->user.constants;
machine->Inputs = ALIGN16_ASSIGN(inputs);
machine->Outputs = ALIGN16_ASSIGN(outputs);
#if defined(__i386__) || defined(__386__)
if (draw->use_sse) {
/* SSE */
- codegen_function func = (codegen_function) x86_get_func( &draw->vertex_shader->sse2_program );
+ /* cast away const */
+ struct draw_vertex_shader *shader
+ = (struct draw_vertex_shader *)draw->vertex_shader;
+ codegen_function func
+ = (codegen_function) x86_get_func( &shader->sse2_program );
func(
machine->Inputs,
machine->Outputs,
machine->Temps );
}
else
-#else
+#endif
{
/* interpreter */
tgsi_exec_machine_run( machine );
}
-#endif
/* store machine results */
for (j = 0; j < count; j++) {
vOut[j]->data[0][2] = z * scale[2] + trans[2];
vOut[j]->data[0][3] = w;
-#if DBG
+#if DBG_VS
printf("output[%d]win: %f %f %f %f\n", j,
vOut[j]->data[0][0],
vOut[j]->data[0][1],
#endif
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.
- * Skip 0 since we just did it above.
- * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs.
*/
- for (slot = 1; slot < draw->vertex_info.num_attribs - 2; slot++) {
+ for (slot = 1; slot < draw->num_vs_outputs; slot++) {
vOut[j]->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
vOut[j]->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
vOut[j]->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
vOut[j]->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
-#if DBG
+#if DBG_VS
printf("output[%d][%d]: %f %f %f %f\n", j, slot,
vOut[j]->data[slot][0],
vOut[j]->data[slot][1],
/**
+ * Run the vertex shader on all vertices in the vertex queue.
* Called by the draw module when the vertx cache needs to be flushed.
- * This involves running the vertex shader.
*/
-void draw_vertex_shader_queue_flush( struct draw_context *draw )
+void
+draw_vertex_shader_queue_flush(struct draw_context *draw)
{
unsigned i, j;
// fprintf(stderr, " q(%d) ", draw->vs.queue_nr );
#ifdef MESA_LLVM
- if (draw->vertex_shader->state->llvm_prog) {
+ if (draw->vertex_shader->llvm_prog) {
draw_vertex_shader_queue_flush_llvm(draw);
return;
}
}
-void *
+struct draw_vertex_shader *
draw_create_vertex_shader(struct draw_context *draw,
const struct pipe_shader_state *shader)
{
struct draw_vertex_shader *vs;
- vs = calloc( 1, sizeof( struct draw_vertex_shader ) );
+ vs = CALLOC_STRUCT( draw_vertex_shader );
+ if (vs == NULL) {
+ return NULL;
+ }
+
vs->state = shader;
-#if defined(__i386__) || defined(__386__)
+#ifdef MESA_LLVM
+ vs->llvm_prog = gallivm_from_tgsi(shader->tokens, GALLIVM_VS);
+ draw->engine = gallivm_global_cpu_engine();
+ if (!draw->engine) {
+ draw->engine = gallivm_cpu_engine_create(vs->llvm_prog);
+ }
+ else {
+ gallivm_cpu_jit_compile(draw->engine, vs->llvm_prog);
+ }
+#elif defined(__i386__) || defined(__386__)
if (draw->use_sse) {
/* cast-away const */
struct pipe_shader_state *sh = (struct pipe_shader_state *) shader;
x86_init_func( &vs->sse2_program );
- tgsi_emit_sse2( sh->tokens, &vs->sse2_program );
+ tgsi_emit_sse2( (struct tgsi_token *) sh->tokens, &vs->sse2_program );
}
#endif
return vs;
}
-void draw_bind_vertex_shader(struct draw_context *draw,
- void *vcso)
+
+void
+draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
{
draw_flush(draw);
- draw->vertex_shader = (struct draw_vertex_shader*)(vcso);
+ draw->vertex_shader = dvs;
+
+ draw->num_vs_outputs = dvs->state->num_outputs;
/* specify the fragment program to interpret/execute */
tgsi_exec_machine_init(&draw->machine,
NULL /*samplers*/ );
}
-void draw_delete_vertex_shader(struct draw_context *draw,
- void *vcso)
-{
- struct draw_vertex_shader *vs;
-
- vs = (struct draw_vertex_shader *) vcso;
+void
+draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
#if defined(__i386__) || defined(__386__)
- x86_release_func( (struct x86_function *) &vs->sse2_program );
+ x86_release_func( (struct x86_function *) &dvs->sse2_program );
#endif
- free( vs->state );
- free( vs );
+ FREE( dvs );
}