float *pos;
float dx = header->v[1]->data[0][0] - header->v[0]->data[0][0];
float dy = header->v[1]->data[0][1] - header->v[0]->data[0][1];
- const float len = sqrt(dx * dx + dy * dy);
+ const float len = (float) sqrt(dx * dx + dy * dy);
uint i;
dx = dx * half_width / len;