Switch fragment/vertex shaders to the new caching semantics.
[mesa.git] / src / mesa / pipe / failover / fo_state.c
index 2357d7ef5cef5241f70eb217f0fdea929fd18c07..db3aea775655ca5d1e6fc6f83bc4703e525500b7 100644 (file)
@@ -57,17 +57,43 @@ failover_set_alpha_test_state(struct pipe_context *pipe,
 }
 
 
-static void 
+static void *
+failover_create_blend_state( struct pipe_context *pipe,
+                             const struct pipe_blend_state *blend )
+{
+   struct fo_state *state = malloc(sizeof(struct fo_state));
+   struct failover_context *failover = failover_context(pipe);
+
+   state->sw_state = failover->sw->create_blend_state(pipe, blend);
+   state->hw_state = failover->hw->create_blend_state(pipe, blend);
+
+   return state;
+}
+
+static void
 failover_bind_blend_state( struct pipe_context *pipe,
-                         const struct pipe_blend_state *blend )
+                           void *blend )
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->blend = blend;
+   failover->blend = (struct fo_state *)blend;
    failover->dirty |= FO_NEW_BLEND;
    failover->hw->bind_blend_state( failover->hw, blend );
 }
 
+static void
+failover_delete_blend_state( struct pipe_context *pipe,
+                             void *blend )
+{
+   struct fo_state *state = (struct fo_state*)blend;
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->sw->delete_blend_state(pipe, state->sw_state);
+   failover->hw->delete_blend_state(pipe, state->hw_state);
+   state->sw_state = 0;
+   state->hw_state = 0;
+   free(state);
+}
 
 static void 
 failover_set_blend_color( struct pipe_context *pipe,
@@ -103,14 +129,14 @@ failover_set_clear_color_state( struct pipe_context *pipe,
 }
 
 static void
-failover_set_depth_test_state(struct pipe_context *pipe,
-                              const struct pipe_depth_state *depth)
+failover_bind_depth_stencil_state(struct pipe_context *pipe,
+                          const struct pipe_depth_stencil_state *depth_stencil)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->depth_test = *depth;
-   failover->dirty |= FO_NEW_DEPTH_TEST;
-   failover->hw->set_depth_state( failover->hw, depth );
+   failover->depth_stencil = depth_stencil;
+   failover->dirty |= FO_NEW_DEPTH_STENCIL;
+   failover->hw->bind_depth_stencil_state( failover->hw, depth_stencil );
 }
 
 static void
@@ -124,28 +150,82 @@ failover_set_framebuffer_state(struct pipe_context *pipe,
    failover->hw->set_framebuffer_state( failover->hw, framebuffer );
 }
 
+
+static void *
+failover_create_fs_state(struct pipe_context *pipe,
+                         const struct pipe_shader_state *templ)
+{
+   struct fo_state *state = malloc(sizeof(struct fo_state));
+   struct failover_context *failover = failover_context(pipe);
+
+   state->sw_state = failover->sw->create_fs_state(pipe, templ);
+   state->hw_state = failover->hw->create_fs_state(pipe, templ);
+
+   return state;
+}
+
 static void
-failover_set_fs_state(struct pipe_context *pipe,
-                     const struct pipe_shader_state *fs)
+failover_bind_fs_state(struct pipe_context *pipe,
+                       void *fs)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->fragment_shader = *fs;
+   failover->fragment_shader = (struct fo_state *)fs;
    failover->dirty |= FO_NEW_FRAGMENT_SHADER;
-   failover->hw->set_fs_state( failover->hw, fs );
+   failover->hw->bind_fs_state(failover->hw, (struct pipe_shader_state *)fs);
+}
+
+static void
+failover_delete_fs_state(struct pipe_context *pipe,
+                         void *fs)
+{
+   struct fo_state *state = (struct fo_state*)fs;
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->sw->delete_fs_state(pipe, state->sw_state);
+   failover->hw->delete_fs_state(pipe, state->hw_state);
+   state->sw_state = 0;
+   state->hw_state = 0;
+   free(state);
+}
+
+static void *
+failover_create_vs_state(struct pipe_context *pipe,
+                         const struct pipe_shader_state *templ)
+{
+   struct fo_state *state = malloc(sizeof(struct fo_state));
+   struct failover_context *failover = failover_context(pipe);
+
+   state->sw_state = failover->sw->create_vs_state(pipe, templ);
+   state->hw_state = failover->hw->create_vs_state(pipe, templ);
+
+   return state;
 }
 
 static void
-failover_set_vs_state(struct pipe_context *pipe,
-                     const struct pipe_shader_state *vs)
+failover_bind_vs_state(struct pipe_context *pipe,
+                       void *vs)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->vertex_shader = *vs;
+   failover->vertex_shader = (struct fo_state*)vs;
    failover->dirty |= FO_NEW_VERTEX_SHADER;
-   failover->hw->set_vs_state( failover->hw, vs );
+   failover->hw->bind_vs_state(failover->hw, vs);
 }
 
+static void
+failover_delete_vs_state(struct pipe_context *pipe,
+                         void *vs)
+{
+   struct fo_state *state = (struct fo_state*)vs;
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->sw->delete_vs_state(pipe, state->sw_state);
+   failover->hw->delete_vs_state(pipe, state->hw_state);
+   state->sw_state = 0;
+   state->hw_state = 0;
+   free(state);
+}
 
 static void 
 failover_set_polygon_stipple( struct pipe_context *pipe,
@@ -158,17 +238,42 @@ failover_set_polygon_stipple( struct pipe_context *pipe,
    failover->hw->set_polygon_stipple( failover->hw, stipple );
 }
 
+static void *
+failover_create_rasterizer_state(struct pipe_context *pipe,
+                                 const struct pipe_rasterizer_state *templ)
+{
+   struct fo_state *state = malloc(sizeof(struct fo_state));
+   struct failover_context *failover = failover_context(pipe);
 
+   state->sw_state = failover->sw->create_rasterizer_state(pipe, templ);
+   state->hw_state = failover->hw->create_rasterizer_state(pipe, templ);
 
-static void 
-failover_set_setup_state( struct pipe_context *pipe,
-                            const struct pipe_setup_state *setup )
+   return state;
+}
+
+static void
+failover_bind_rasterizer_state(struct pipe_context *pipe,
+                               void *raster)
+{
+   struct failover_context *failover = failover_context(pipe);
+
+   failover->rasterizer = (struct fo_state *)raster;
+   failover->dirty |= FO_NEW_RASTERIZER;
+   failover->hw->bind_rasterizer_state( failover->hw, raster );
+}
+
+static void
+failover_delete_rasterizer_state(struct pipe_context *pipe,
+                                 void *raster)
 {
+   struct fo_state *state = (struct fo_state*)raster;
    struct failover_context *failover = failover_context(pipe);
 
-   failover->setup = *setup; 
-   failover->dirty |= FO_NEW_SETUP;
-   failover->hw->set_setup_state( failover->hw, setup );
+   failover->sw->delete_rasterizer_state(pipe, state->sw_state);
+   failover->hw->delete_rasterizer_state(pipe, state->hw_state);
+   state->sw_state = 0;
+   state->hw_state = 0;
+   free(state);
 }
 
 
@@ -184,28 +289,16 @@ failover_set_scissor_state( struct pipe_context *pipe,
 }
 
 static void
-failover_set_stencil_state(struct pipe_context *pipe,
-                           const struct pipe_stencil_state *stencil)
-{
-   struct failover_context *failover = failover_context(pipe);
-
-   failover->stencil = *stencil;
-   failover->dirty |= FO_NEW_STENCIL;
-   failover->hw->set_stencil_state( failover->hw, stencil );
-}
-
-
-static void
-failover_set_sampler_state(struct pipe_context *pipe,
+failover_bind_sampler_state(struct pipe_context *pipe,
                           unsigned unit,
                            const struct pipe_sampler_state *sampler)
 {
    struct failover_context *failover = failover_context(pipe);
 
-   failover->sampler[unit] = *sampler;
+   failover->sampler[unit] = sampler;
    failover->dirty |= FO_NEW_SAMPLER;
    failover->dirty_sampler |= (1<<unit);
-   failover->hw->set_sampler_state( failover->hw, unit, sampler );
+   failover->hw->bind_sampler_state( failover->hw, unit, sampler );
 }
 
 
@@ -266,21 +359,28 @@ failover_set_vertex_element(struct pipe_context *pipe,
 void
 failover_init_state_functions( struct failover_context *failover )
 {
+   failover->pipe.create_blend_state = failover_create_blend_state;
    failover->pipe.bind_blend_state = failover_bind_blend_state;
+   failover->pipe.delete_blend_state = failover_delete_blend_state;
+   failover->pipe.bind_sampler_state = failover_bind_sampler_state;
+   failover->pipe.bind_depth_stencil_state = failover_bind_depth_stencil_state;
+   failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
+   failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
+   failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
+   failover->pipe.create_fs_state = failover_create_fs_state;
+   failover->pipe.bind_fs_state   = failover_bind_fs_state;
+   failover->pipe.delete_fs_state = failover_delete_fs_state;
+   failover->pipe.create_vs_state = failover_create_vs_state;
+   failover->pipe.bind_vs_state   = failover_bind_vs_state;
+   failover->pipe.delete_vs_state = failover_delete_vs_state;
 
    failover->pipe.set_alpha_test_state = failover_set_alpha_test_state;
    failover->pipe.set_blend_color = failover_set_blend_color;
    failover->pipe.set_clip_state = failover_set_clip_state;
    failover->pipe.set_clear_color_state = failover_set_clear_color_state;
-   failover->pipe.set_depth_state = failover_set_depth_test_state;
    failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
-   failover->pipe.set_fs_state = failover_set_fs_state;
-   failover->pipe.set_vs_state = failover_set_vs_state;
    failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
-   failover->pipe.set_sampler_state = failover_set_sampler_state;
    failover->pipe.set_scissor_state = failover_set_scissor_state;
-   failover->pipe.set_setup_state = failover_set_setup_state;
-   failover->pipe.set_stencil_state = failover_set_stencil_state;
    failover->pipe.set_texture_state = failover_set_texture_state;
    failover->pipe.set_viewport_state = failover_set_viewport_state;
    failover->pipe.set_vertex_buffer = failover_set_vertex_buffer;