uint input_semantic_name[PIPE_MAX_SHADER_INPUTS];
uint input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ uint output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+
/** points into the i915->current.constants array: */
float (*constants)[4];
uint num_constants;