* Gallium rendering context. Basically:
* - state setting functions
* - VBO drawing functions
- * - memory region function
+ * - surface functions
* - device queries
*/
struct pipe_context {
uint x, uint y, uint w, uint h, const float *p);
- /*
- * Memory region functions
- */
- ubyte *(*region_map)(struct pipe_context *pipe, struct pipe_region *r);
-
- void (*region_unmap)(struct pipe_context *pipe, struct pipe_region *r);
-
-
/*
* Surface functions
*/