#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8
#define PIPE_CAP_OCCLUSION_QUERY 9
-#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
+#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
+#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
+#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
+#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
#endif