#ifndef PIPE_STATE_H
#define PIPE_STATE_H
-#include "mtypes.h"
-
-
+#include "p_compiler.h"
+#include "p_format.h"
/**
* Implementation limits
#define PIPE_MAX_CONSTANT 32
#define PIPE_ATTRIB_MAX 32
#define PIPE_MAX_COLOR_BUFS 8
+#define PIPE_MAX_TEXTURE_LEVELS 16
+#define PIPE_MAX_FEEDBACK_ATTRIBS 16
+#define PIPE_MAX_SHADER_INPUTS 16
+#define PIPE_MAX_SHADER_OUTPUTS 16
/* fwd decl */
struct pipe_surface;
+/* opaque type */
+struct pipe_buffer_handle;
+
+struct pipe_winsys;
+
/***
*** State objects
/**
- * Primitive (point/line/tri) setup info
+ * Primitive (point/line/tri) rasterization info
*/
-struct pipe_setup_state
+struct pipe_rasterizer_state
{
- GLuint flatshade:1;
- GLuint light_twoside:1;
-
- GLuint front_winding:2; /**< PIPE_WINDING_x */
-
- GLuint cull_mode:2; /**< PIPE_WINDING_x */
-
- GLuint fill_cw:2; /**< PIPE_POLYGON_MODE_x */
- GLuint fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
-
- GLuint offset_cw:1;
- GLuint offset_ccw:1;
-
- GLuint scissor:1;
-
- GLuint poly_smooth:1;
- GLuint poly_stipple_enable:1;
-
- GLuint line_smooth:1;
- GLuint line_stipple_enable:1;
-
- GLuint point_smooth:1;
-
- GLuint multisample:1; /* XXX maybe more ms state in future */
-
- GLubyte line_stipple_factor; /**< [1..256] actually */
- GLushort line_stipple_pattern;
- GLfloat line_width;
- GLfloat point_size; /**< used when no per-vertex size */
- GLfloat offset_units;
- GLfloat offset_scale;
+ unsigned flatshade:1;
+ unsigned light_twoside:1;
+ unsigned front_winding:2; /**< PIPE_WINDING_x */
+ unsigned cull_mode:2; /**< PIPE_WINDING_x */
+ unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned offset_cw:1;
+ unsigned offset_ccw:1;
+ unsigned scissor:1;
+ unsigned poly_smooth:1;
+ unsigned poly_stipple_enable:1;
+ unsigned point_smooth:1;
+ unsigned point_sprite:1;
+ unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
+ unsigned multisample:1; /* XXX maybe more ms state in future */
+ unsigned line_smooth:1;
+ unsigned line_stipple_enable:1;
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+ unsigned bypass_clipping:1;
+ unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
+
+ float line_width;
+ float point_size; /**< used when no per-vertex size */
+ float offset_units;
+ float offset_scale;
+ ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
};
+
struct pipe_poly_stipple {
- GLuint stipple[32];
+ unsigned stipple[32];
};
struct pipe_viewport_state {
- GLfloat scale[4];
- GLfloat translate[4];
+ float scale[4];
+ float translate[4];
};
struct pipe_scissor_state {
- GLshort minx;
- GLshort miny;
- GLshort maxx;
- GLshort maxy;
+ unsigned minx:16;
+ unsigned miny:16;
+ unsigned maxx:16;
+ unsigned maxy:16;
};
struct pipe_clip_state {
- GLfloat ucp[PIPE_MAX_CLIP_PLANES][4];
- GLuint nr;
+ float ucp[PIPE_MAX_CLIP_PLANES][4];
+ unsigned nr;
};
+/**
+ * Constants for vertex/fragment shaders
+ */
struct pipe_constant_buffer {
- GLfloat constant[PIPE_MAX_CONSTANT][4];
- GLuint nr_constants;
+ struct pipe_buffer_handle *buffer;
+ unsigned size; /** in bytes */
};
-struct pipe_fs_state {
- GLbitfield inputs_read; /* FRAG_ATTRIB_* */
+struct pipe_shader_state {
const struct tgsi_token *tokens;
- struct pipe_constant_buffer *constants; /* XXX temporary? */
+ ubyte num_inputs;
+ ubyte num_outputs;
+ ubyte input_map[PIPE_MAX_SHADER_INPUTS]; /* XXX this may be temporary */
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
};
-struct pipe_depth_state
+struct pipe_depth_stencil_state
{
- GLuint enabled:1; /**< depth test enabled? */
- GLuint writemask:1; /**< allow depth buffer writes? */
- GLuint func:3; /**< depth test func (PIPE_FUNC_x) */
- GLuint occlusion_count:1; /**< XXX move this elsewhere? */
- GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */
+ struct {
+ unsigned enabled:1; /**< depth test enabled? */
+ unsigned writemask:1; /**< allow depth buffer writes? */
+ unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
+ unsigned occlusion_count:1; /**< XXX move this elsewhere? */
+ } depth;
+ struct {
+ unsigned front_enabled:1;
+ unsigned front_func:3; /**< PIPE_FUNC_x */
+ unsigned front_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_enabled:1;
+ unsigned back_func:3; /**< PIPE_FUNC_x */
+ unsigned back_fail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ ubyte ref_value[2]; /**< [0] = front, [1] = back */
+ ubyte value_mask[2];
+ ubyte write_mask[2];
+ } stencil;
};
struct pipe_alpha_test_state {
- GLuint enabled:1;
- GLuint func:3; /**< PIPE_FUNC_x */
- GLfloat ref; /**< reference value */
+ unsigned enabled:1;
+ unsigned func:3; /**< PIPE_FUNC_x */
+ float ref; /**< reference value */
};
struct pipe_blend_state {
- GLuint blend_enable:1;
+ unsigned blend_enable:1;
- GLuint rgb_func:3; /**< PIPE_BLEND_x */
- GLuint rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_func:3; /**< PIPE_BLEND_x */
+ unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint alpha_func:3; /**< PIPE_BLEND_x */
- GLuint alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_func:3; /**< PIPE_BLEND_x */
+ unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
- GLuint logicop_enable:1;
- GLuint logicop_func:4; /**< PIPE_LOGICOP_x */
+ unsigned logicop_enable:1;
+ unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
- GLuint colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
- GLuint dither:1;
+ unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
+ unsigned dither:1;
};
struct pipe_blend_color {
- GLfloat color[4];
+ float color[4];
};
-struct pipe_clear_color_state
-{
- GLfloat color[4];
-};
-
-struct pipe_stencil_state {
- GLuint front_enabled:1;
- GLuint front_func:3; /**< PIPE_FUNC_x */
- GLuint front_fail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_enabled:1;
- GLuint back_func:3; /**< PIPE_FUNC_x */
- GLuint back_fail_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_zpass_op:3; /**< PIPE_STENCIL_OP_x */
- GLuint back_zfail_op:3; /**< PIPE_STENCIL_OP_x */
- GLubyte ref_value[2]; /**< [0] = front, [1] = back */
- GLubyte value_mask[2];
- GLubyte write_mask[2];
- GLubyte clear_value;
-};
-
-
struct pipe_framebuffer_state
{
/** multiple colorbuffers for multiple render targets */
- GLuint num_cbufs;
+ unsigned num_cbufs;
struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
struct pipe_surface *zbuf; /**< Z buffer */
struct pipe_surface *sbuf; /**< Stencil buffer */
- struct pipe_surface *abuf; /**< Accum buffer */
};
*/
struct pipe_sampler_state
{
- GLuint wrap_s:3; /**< PIPE_TEX_WRAP_x */
- GLuint wrap_t:3; /**< PIPE_TEX_WRAP_x */
- GLuint wrap_r:3; /**< PIPE_TEX_WRAP_x */
- GLuint min_filter:3; /**< PIPE_TEX_FILTER_x */
- GLuint mag_filter:1; /**< PIPE_TEX_FILTER_LINEAR or _NEAREST */
- GLuint compare:1; /**< shadow/depth compare enabled? */
- GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */
- GLenum compare_func:3; /**< PIPE_FUNC_x */
- GLfloat shadow_ambient; /**< shadow test fail color/intensity */
- GLfloat min_lod;
- GLfloat max_lod;
- GLfloat lod_bias;
+ unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
+ unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
+ unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned compare:1; /**< shadow/depth compare enabled? */
+ unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
+ unsigned compare_func:3; /**< PIPE_FUNC_x */
+ unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
+ float shadow_ambient; /**< shadow test fail color/intensity */
+ float min_lod;
+ float max_lod;
+ float lod_bias;
#if 0 /* need these? */
- GLint BaseLevel; /**< min mipmap level, OpenGL 1.2 */
- GLint MaxLevel; /**< max mipmap level, OpenGL 1.2 */
- GLfloat border_color[4];
+ int BaseLevel; /**< min mipmap level, OpenGL 1.2 */
+ int MaxLevel; /**< max mipmap level, OpenGL 1.2 */
#endif
- GLfloat max_anisotropy;
+ float border_color[4];
+ float max_anisotropy;
};
-/***
- *** Resource Objects
- ***/
-
-
-struct _DriBufferObject;
-
-struct pipe_region
+/**
+ * 2D surface. This is basically a view into a memory buffer.
+ * May be a renderbuffer, texture mipmap level, etc.
+ */
+struct pipe_surface
{
- struct _DriBufferObject *buffer; /**< buffer manager's buffer ID */
+ struct pipe_buffer_handle *buffer; /**< driver private buffer handle */
+ ubyte *map; /**< only non-NULL when surface is actually mapped */
+ unsigned map_refcount; /**< Reference count for mapping */
+ enum pipe_format format; /**< PIPE_FORMAT_x */
+ unsigned cpp; /**< bytes per pixel */
+ unsigned width, height;
+ unsigned pitch; /**< in pixels */
+ unsigned offset; /**< offset from start of buffer, in bytes */
+ unsigned refcount;
+ struct pipe_winsys *winsys; /**< winsys which owns/created the surface */
+};
- GLuint refcount; /**< Reference count for region */
- GLuint cpp; /**< bytes per pixel */
- GLuint pitch; /**< in pixels */
- GLuint height; /**< in pixels */
- GLubyte *map; /**< only non-NULL when region is actually mapped */
- GLuint map_refcount; /**< Reference count for mapping */
- GLuint draw_offset; /**< Offset of drawing address within the region */
+/**
+ * Texture. Represents one or several texture images on one or several mipmap
+ * levels.
+ */
+struct pipe_texture
+{
+ /* Effectively the key:
+ */
+ unsigned target; /**< PIPE_TEXTURE_x */
+ enum pipe_format format; /**< PIPE_FORMAT_x */
+
+ unsigned first_level;
+ unsigned last_level;
+
+ unsigned width[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned height[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned cpp;
+
+ unsigned compressed:1;
+
+ /* These are also refcounted:
+ */
+ unsigned refcount;
};
/**
- * 2D surface.
- * May be a renderbuffer, texture mipmap level, etc.
+ * A vertex buffer. Typically, all the vertex data/attributes for
+ * drawing something will be in one buffer. But it's also possible, for
+ * example, to put colors in one buffer and texcoords in another.
*/
-struct pipe_surface
+struct pipe_vertex_buffer
{
- struct pipe_region *region;
- GLuint format:5; /**< PIPE_FORMAT_x */
- GLuint width, height;
-
- void *rb; /**< Ptr back to renderbuffer (temporary?) */
+ unsigned pitch:11; /**< stride to same attrib in next vertex, in bytes */
+ unsigned max_index; /**< number of vertices in this buffer */
+ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
+ struct pipe_buffer_handle *buffer; /**< the actual buffer */
};
/**
- * Texture object.
- * Mipmap levels, cube faces, 3D slices can be accessed as surfaces.
+ * Information to describe a vertex attribute (position, color, etc)
*/
-struct pipe_texture_object
+struct pipe_vertex_element
{
- GLuint type:2; /**< PIPE_TEXTURE_x */
- GLuint format:5; /**< PIPE_FORMAT_x */
- GLuint width:13; /**< 13 bits = 8K max size */
- GLuint height:13;
- GLuint depth:13;
- GLuint mipmapped:1;
-
- /** to access a 1D or 2D texture object as a surface */
- struct pipe_surface *(*get_2d_surface)(struct pipe_texture_object *pto,
- GLuint level);
- /** to access a 3D texture object as a surface */
- struct pipe_surface *(*get_3d_surface)(struct pipe_texture_object *pto,
- GLuint level, GLuint slice);
- /** to access a cube texture object as a surface */
- struct pipe_surface *(*get_cube_surface)(struct pipe_texture_object *pto,
- GLuint face, GLuint level);
- /** when finished with surface: */
- void (*release_surface)(struct pipe_texture_object *pto,
- struct pipe_surface *ps);
+ /** Offset of this attribute, in bytes, from the start of the vertex */
+ unsigned src_offset:11;
+
+ /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
+ * this attribute live in?
+ */
+ unsigned vertex_buffer_index:5;
+
+ unsigned dst_offset:8;
+ enum pipe_format src_format; /**< PIPE_FORMAT_* */
};
+
#endif