#include "main/macros.h"
#include "pipe/draw/draw_context.h"
#include "pipe/p_defines.h"
-#include "sp_context.h"
+#include "sp_buffer.h"
#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_flush.h"
+#include "sp_prim_setup.h"
+#include "sp_region.h"
#include "sp_state.h"
#include "sp_surface.h"
-#include "sp_prim_setup.h"
+#include "sp_tex_layout.h"
+#include "sp_winsys.h"
+
+
+
+/**
+ * Return list of supported surface/texture formats.
+ * If we find texture and drawable support differs, add a selector
+ * parameter or another function.
+ */
+static const GLuint *
+softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats)
+{
+ static const GLuint supported[] = {
+ PIPE_FORMAT_U_R8_G8_B8_A8,
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ PIPE_FORMAT_U_L8,
+ PIPE_FORMAT_U_A8,
+ PIPE_FORMAT_U_I8,
+ PIPE_FORMAT_U_L8_A8,
+ PIPE_FORMAT_S_R16_G16_B16_A16,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_U_Z16,
+ PIPE_FORMAT_U_Z32,
+ PIPE_FORMAT_F_Z32,
+ PIPE_FORMAT_S8_Z24,
+ PIPE_FORMAT_U_S8
+ };
+
+ *numFormats = sizeof(supported)/sizeof(supported[0]);
+ return supported;
+}
+
static void map_surfaces(struct softpipe_context *sp)
{
+ struct pipe_context *pipe = &sp->pipe;
GLuint i;
for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
- struct pipe_buffer *buf = &sps->surface.buffer;
- buf->map(buf, PIPE_MAP_READ_WRITE);
+ if (sps->surface.region)
+ pipe->region_map(pipe, sps->surface.region);
}
if (sp->framebuffer.zbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
- struct pipe_buffer *buf = &sps->surface.buffer;
- buf->map(buf, PIPE_MAP_READ_WRITE);
+ if (sps->surface.region)
+ pipe->region_map(pipe, sps->surface.region);
+ }
+
+ /* textures */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_mipmap_tree *mt = sp->texture[i];
+ if (mt) {
+ pipe->region_map(pipe, mt->region);
+ }
}
/* XXX depth & stencil bufs */
static void unmap_surfaces(struct softpipe_context *sp)
{
+ struct pipe_context *pipe = &sp->pipe;
GLuint i;
for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
- struct pipe_buffer *buf = &sps->surface.buffer;
- buf->unmap(buf);
+ if (sps->surface.region)
+ pipe->region_unmap(pipe, sps->surface.region);
}
if (sp->framebuffer.zbuf) {
struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
- struct pipe_buffer *buf = &sps->surface.buffer;
- buf->unmap(buf);
+ if (sps->surface.region)
+ pipe->region_unmap(pipe, sps->surface.region);
}
+
+ /* textures */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_mipmap_tree *mt = sp->texture[i];
+ if (mt) {
+ pipe->region_unmap(pipe, mt->region);
+ }
+ }
+
/* XXX depth & stencil bufs */
}
}
+static void
+softpipe_draw_vertices(struct pipe_context *pipe,
+ GLuint mode,
+ GLuint numVertex, const GLfloat *verts,
+ GLuint numAttribs, const GLuint attribs[])
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+
+ if (softpipe->dirty)
+ softpipe_update_derived( softpipe );
+
+ /* XXX move mapping/unmapping to higher/coarser level? */
+ map_surfaces(softpipe);
+ draw_vertices(softpipe->draw, mode, numVertex, verts, numAttribs, attribs);
+ unmap_surfaces(softpipe);
+}
+
+
+
static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
}
-struct pipe_context *softpipe_create( void )
+struct pipe_context *softpipe_create( struct softpipe_winsys *sws )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
softpipe->pipe.destroy = softpipe_destroy;
+
+ softpipe->pipe.supported_formats = softpipe_supported_formats;
+
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_blend_state = softpipe_set_blend_state;
softpipe->pipe.set_texture_state = softpipe_set_texture_state;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.draw_vb = softpipe_draw_vb;
+ softpipe->pipe.draw_vertices = softpipe_draw_vertices;
softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.flush = softpipe_flush;
+ softpipe->pipe.finish = softpipe_finish;
softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
+ softpipe->pipe.mipmap_tree_layout = softpipe_mipmap_tree_layout;
+ softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
+
softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
+ softpipe->winsys = sws;
+
/*
* Create drawing context and plug our rendering stage into it.
*/
softpipe->draw = draw_create();
+ assert(softpipe->draw);
draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
+ sp_init_buffer_functions(softpipe);
+ sp_init_region_functions(softpipe);
+ sp_init_surface_functions(softpipe);
+
/*
* XXX we could plug GL selection/feedback into the drawing pipeline
* by specifying a different setup/render stage.