* Keith Whitwell <keith@tungstengraphics.com>
*/
-#include "imports.h"
-#include "macros.h"
-
-#include "sp_context.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "pipe/draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "sp_buffer.h"
#include "sp_clear.h"
-#include "sp_prim.h"
+#include "sp_context.h"
+#include "sp_flush.h"
+#include "sp_prim_setup.h"
+#include "sp_region.h"
#include "sp_state.h"
-#include "sp_draw.h"
+#include "sp_surface.h"
+#include "sp_tex_layout.h"
+#include "sp_winsys.h"
+
+
+
+/**
+ * Return list of supported surface/texture formats.
+ * If we find texture and drawable support differs, add a selector
+ * parameter or another function.
+ */
+static const GLuint *
+softpipe_supported_formats(struct pipe_context *pipe, GLuint *numFormats)
+{
+ static const GLuint supported[] = {
+ PIPE_FORMAT_U_R8_G8_B8_A8,
+ PIPE_FORMAT_U_A8_R8_G8_B8,
+ PIPE_FORMAT_U_R5_G6_B5,
+ PIPE_FORMAT_U_L8,
+ PIPE_FORMAT_U_A8,
+ PIPE_FORMAT_U_I8,
+ PIPE_FORMAT_U_L8_A8,
+ PIPE_FORMAT_S_R16_G16_B16_A16,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_U_Z16,
+ PIPE_FORMAT_U_Z32,
+ PIPE_FORMAT_F_Z32,
+ PIPE_FORMAT_S8_Z24,
+ PIPE_FORMAT_U_S8
+ };
+
+ *numFormats = sizeof(supported)/sizeof(supported[0]);
+ return supported;
+}
+
+
+
+static void map_surfaces(struct softpipe_context *sp)
+{
+ struct pipe_context *pipe = &sp->pipe;
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ if (sps->surface.region)
+ pipe->region_map(pipe, sps->surface.region);
+ }
+
+ if (sp->framebuffer.zbuf) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
+ if (sps->surface.region)
+ pipe->region_map(pipe, sps->surface.region);
+ }
+
+ /* textures */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_mipmap_tree *mt = sp->texture[i];
+ if (mt) {
+ pipe->region_map(pipe, mt->region);
+ }
+ }
+
+ /* XXX depth & stencil bufs */
+}
+
+
+static void unmap_surfaces(struct softpipe_context *sp)
+{
+ struct pipe_context *pipe = &sp->pipe;
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ if (sps->surface.region)
+ pipe->region_unmap(pipe, sps->surface.region);
+ }
+
+ if (sp->framebuffer.zbuf) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.zbuf);
+ if (sps->surface.region)
+ pipe->region_unmap(pipe, sps->surface.region);
+ }
+
+ /* textures */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_mipmap_tree *mt = sp->texture[i];
+ if (mt) {
+ pipe->region_unmap(pipe, mt->region);
+ }
+ }
+
+ /* XXX depth & stencil bufs */
+}
+
static void softpipe_destroy( struct pipe_context *pipe )
{
draw_destroy( softpipe->draw );
- FREE( softpipe );
+ free( softpipe );
}
if (softpipe->dirty)
softpipe_update_derived( softpipe );
+ /* XXX move mapping/unmapping to higher/coarser level? */
+ map_surfaces(softpipe);
draw_vb( softpipe->draw, VB );
+ unmap_surfaces(softpipe);
}
-struct pipe_context *softpipe_create( void )
+
+static void
+softpipe_draw_vertices(struct pipe_context *pipe,
+ GLuint mode,
+ GLuint numVertex, const GLfloat *verts,
+ GLuint numAttribs, const GLuint attribs[])
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+
+ if (softpipe->dirty)
+ softpipe_update_derived( softpipe );
+
+ /* XXX move mapping/unmapping to higher/coarser level? */
+ map_surfaces(softpipe);
+ draw_vertices(softpipe->draw, mode, numVertex, verts, numAttribs, attribs);
+ unmap_surfaces(softpipe);
+}
+
+
+
+static void softpipe_reset_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ softpipe->occlusion_counter = 0;
+}
+
+/* XXX pipe param should be const */
+static GLuint softpipe_get_occlusion_counter(struct pipe_context *pipe)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ return softpipe->occlusion_counter;
+}
+
+
+struct pipe_context *softpipe_create( struct softpipe_winsys *sws )
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
softpipe->pipe.destroy = softpipe_destroy;
- softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
+
+ softpipe->pipe.supported_formats = softpipe_supported_formats;
+
softpipe->pipe.set_alpha_test_state = softpipe_set_alpha_test_state;
+ softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_blend_state = softpipe_set_blend_state;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
softpipe->pipe.set_clear_color_state = softpipe_set_clear_color_state;
softpipe->pipe.set_depth_state = softpipe_set_depth_test_state;
- softpipe->pipe.set_point_state = softpipe_set_point_state;
- softpipe->pipe.set_viewport = softpipe_set_viewport;
- softpipe->pipe.set_setup_state = softpipe_set_setup_state;
- softpipe->pipe.set_scissor_rect = softpipe_set_scissor_rect;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
softpipe->pipe.set_fs_state = softpipe_set_fs_state;
softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_sampler_state = softpipe_set_sampler_state;
+ softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
+ softpipe->pipe.set_setup_state = softpipe_set_setup_state;
+ softpipe->pipe.set_stencil_state = softpipe_set_stencil_state;
+ softpipe->pipe.set_texture_state = softpipe_set_texture_state;
+ softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
softpipe->pipe.draw_vb = softpipe_draw_vb;
+ softpipe->pipe.draw_vertices = softpipe_draw_vertices;
softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.flush = softpipe_flush;
+ softpipe->pipe.finish = softpipe_finish;
+ softpipe->pipe.reset_occlusion_counter = softpipe_reset_occlusion_counter;
+ softpipe->pipe.get_occlusion_counter = softpipe_get_occlusion_counter;
+ softpipe->pipe.mipmap_tree_layout = softpipe_mipmap_tree_layout;
+ softpipe->pipe.get_tex_surface = softpipe_get_tex_surface;
- softpipe->prim.setup = prim_setup( softpipe );
- softpipe->prim.unfilled = prim_unfilled( softpipe );
- softpipe->prim.twoside = prim_twoside( softpipe );
- softpipe->prim.offset = prim_offset( softpipe );
- softpipe->prim.clip = prim_clip( softpipe );
- softpipe->prim.flatshade = prim_flatshade( softpipe );
- softpipe->prim.cull = prim_cull( softpipe );
-
- softpipe->quad.blend = sp_quad_blend_stage(softpipe);
- softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad.coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad.bufloop = sp_quad_bufloop_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
- softpipe->draw = draw_create( softpipe );
-
- ASSIGN_4V( softpipe->plane[0], -1, 0, 0, 1 );
- ASSIGN_4V( softpipe->plane[1], 1, 0, 0, 1 );
- ASSIGN_4V( softpipe->plane[2], 0, -1, 0, 1 );
- ASSIGN_4V( softpipe->plane[3], 0, 1, 0, 1 );
- ASSIGN_4V( softpipe->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
- ASSIGN_4V( softpipe->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
- softpipe->nr_planes = 6;
-
- return &softpipe->pipe;
-}
-
-
+ softpipe->winsys = sws;
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ softpipe->draw = draw_create();
+ assert(softpipe->draw);
+ draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
+ sp_init_buffer_functions(softpipe);
+ sp_init_region_functions(softpipe);
+ sp_init_surface_functions(softpipe);
+ /*
+ * XXX we could plug GL selection/feedback into the drawing pipeline
+ * by specifying a different setup/render stage.
+ */
-#define MAX_VERTEX_SIZE ((2 + FRAG_ATTRIB_MAX) * 4 * sizeof(GLfloat))
-
-void prim_alloc_tmps( struct prim_stage *stage, GLuint nr )
-{
- stage->nr_tmps = nr;
-
- if (nr) {
- GLubyte *store = MALLOC(MAX_VERTEX_SIZE * nr);
- GLuint i;
-
- stage->tmp = MALLOC(sizeof(struct vertex_header *) * nr);
-
- for (i = 0; i < nr; i++)
- stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
- }
-}
-
-void prim_free_tmps( struct prim_stage *stage )
-{
- if (stage->tmp) {
- FREE(stage->tmp[0]);
- FREE(stage->tmp);
- }
+ return &softpipe->pipe;
}
-
-
-
-
-