draw_destroy( softpipe->draw );
softpipe->quad.polygon_stipple->destroy( softpipe->quad.polygon_stipple );
+ softpipe->quad.earlyz->destroy( softpipe->quad.earlyz );
softpipe->quad.shade->destroy( softpipe->quad.shade );
softpipe->quad.alpha_test->destroy( softpipe->quad.alpha_test );
softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
/* setup quad rendering stages */
softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad.earlyz = sp_quad_earlyz_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);