#ifndef SP_CONTEXT_H
#define SP_CONTEXT_H
-#include "glheader.h"
-
#include "pipe/p_state.h"
#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "pipe/draw/draw_vertex.h"
#include "sp_quad.h"
+
struct softpipe_surface;
struct softpipe_winsys;
struct draw_context;
struct draw_stage;
-enum interp_mode {
- INTERP_CONSTANT,
- INTERP_LINEAR,
- INTERP_PERSPECTIVE
-};
-
-
#define SP_NEW_VIEWPORT 0x1
-#define SP_NEW_SETUP 0x2
+#define SP_NEW_RASTERIZER 0x2
#define SP_NEW_FS 0x4
#define SP_NEW_BLEND 0x8
-#define SP_NEW_CLIP 0x10
-#define SP_NEW_SCISSOR 0x20
-#define SP_NEW_STIPPLE 0x40
-#define SP_NEW_FRAMEBUFFER 0x80
-#define SP_NEW_ALPHA_TEST 0x100
-#define SP_NEW_DEPTH_TEST 0x200
-#define SP_NEW_SAMPLER 0x400
-#define SP_NEW_TEXTURE 0x800
-#define SP_NEW_STENCIL 0x1000
-
-
-struct softpipe_context {
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_ALPHA_TEST 0x100
+#define SP_NEW_DEPTH_STENCIL 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_CONSTANTS 0x4000
+
+struct sp_vertex_shader_state {
+ const struct pipe_shader_state *state;
+ void *draw_data;
+};
+
+struct softpipe_context {
struct pipe_context pipe; /**< base class */
struct softpipe_winsys *winsys; /**< window system interface */
/* The most recent drawing state as set by the driver:
*/
- struct pipe_alpha_test_state alpha_test;
- struct pipe_blend_state blend;
+ const struct pipe_alpha_test_state *alpha_test;
+ const struct pipe_blend_state *blend;
+ const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_state *depth_stencil;
+ const struct pipe_rasterizer_state *rasterizer;
+ const struct pipe_shader_state *fs;
+ const struct sp_vertex_shader_state *vs;
+
struct pipe_blend_color blend_color;
struct pipe_clear_color_state clear_color;
struct pipe_clip_state clip;
- struct pipe_depth_state depth_test;
+ struct pipe_constant_buffer constants[2];
+ struct pipe_feedback_state feedback;
struct pipe_framebuffer_state framebuffer;
- struct pipe_fs_state fs;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
- struct pipe_setup_state setup;
- struct pipe_stencil_state stencil;
- struct pipe_texture_object *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
- GLuint dirty;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
+ struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
+ unsigned dirty;
- /* Setup derived state. TODO: this should be passed in the program
- * tokens as parameters to DECL instructions.
- *
- * For now we just set colors to CONST on flatshade, textures to
- * perspective always and everything else to linear.
+ /*
+ * Active queries
*/
- enum interp_mode interp[PIPE_ATTRIB_MAX];
+ struct pipe_query_object *queries[PIPE_QUERY_TYPES];
-
- /* FS + setup derived state:
+ /*
+ * Mapped vertex buffers
*/
-
- /** Map fragment program attribute to quad/coef array slot */
- GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
- /** Map vertex format attribute to a vertex attribute slot */
- GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
- GLuint nr_attrs;
- GLuint nr_frag_attrs; /**< number of active fragment attribs */
- GLbitfield attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */
-
- GLboolean need_z; /**< produce quad/fragment Z values? */
- GLboolean need_w; /**< produce quad/fragment W values? */
+ ubyte *mapped_vbuffer[PIPE_ATTRIB_MAX];
+
+ /** Mapped constant buffers */
+ void *mapped_constants[PIPE_SHADER_TYPES];
+
+ /** Vertex format */
+ struct vertex_info vertex_info;
+ unsigned attr_mask;
+ unsigned nr_frag_attrs; /**< number of active fragment attribs */
+ boolean need_z; /**< produce quad/fragment Z values? */
+ boolean need_w; /**< produce quad/fragment W values? */
+ int psize_slot;
+
+ /** Feedback buffers */
+ struct pipe_feedback_buffer feedback_buffer[PIPE_MAX_FEEDBACK_ATTRIBS];
#if 0
/* Stipple derived state:
*/
- GLubyte stipple_masks[16][16];
+ ubyte stipple_masks[16][16];
#endif
/** Derived from scissor and surface bounds: */
struct pipe_scissor_state cliprect;
- GLuint occlusion_counter;
-
- GLuint line_stipple_counter;
+ unsigned line_stipple_counter;
/** Software quad rendering pipeline */
struct {
/** The primitive drawing context */
struct draw_context *draw;
+ struct draw_stage *setup;
+ struct draw_stage *vbuf;
struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
+
+ int use_sse : 1;
};