/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
-#ifndef G_CONTEXT_H
-#define G_CONTEXT_H
+#ifndef SP_CONTEXT_H
+#define SP_CONTEXT_H
#include "glheader.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
-
+#include "sp_quad.h"
struct softpipe_surface;
+struct softpipe_winsys;
struct draw_context;
-struct prim_stage;
+struct draw_stage;
enum interp_mode {
};
-#define G_NEW_VIEWPORT 0x1
-#define G_NEW_SETUP 0x2
-#define G_NEW_FS 0x4
-#define G_NEW_BLEND 0x8
-#define G_NEW_CLIP 0x20
-#define G_NEW_SCISSOR 0x40
-#define G_NEW_STIPPLE 0x80
-#define G_NEW_FRAMEBUFFER 0x100
-#define G_NEW_ALPHA_TEST 0x200
+#define SP_NEW_VIEWPORT 0x1
+#define SP_NEW_SETUP 0x2
+#define SP_NEW_FS 0x4
+#define SP_NEW_BLEND 0x8
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_ALPHA_TEST 0x100
+#define SP_NEW_DEPTH_TEST 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_STENCIL 0x1000
struct softpipe_context {
- struct pipe_context pipe;
+ struct pipe_context pipe; /**< base class */
+ struct softpipe_winsys *winsys; /**< window system interface */
/* The most recent drawing state as set by the driver:
*/
- struct pipe_framebuffer_state framebuffer;
- struct pipe_viewport viewport;
- struct pipe_setup_state setup;
- struct pipe_fs_state fs;
- struct pipe_blend_state blend;
struct pipe_alpha_test_state alpha_test;
- struct pipe_clip_state clip;
- struct pipe_scissor_rect scissor;
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_clear_color_state clear_color;
+ struct pipe_clip_state clip;
+ struct pipe_depth_state depth_test;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_fs_state fs;
struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_setup_state setup;
+ struct pipe_stencil_state stencil;
+ struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
GLuint dirty;
- /* Clip derived state:
- */
- GLfloat plane[12][4];
- GLuint nr_planes;
-
/* Setup derived state. TODO: this should be passed in the program
* tokens as parameters to DECL instructions.
*
* For now we just set colors to CONST on flatshade, textures to
* perspective always and everything else to linear.
*/
- enum interp_mode interp[VF_ATTRIB_MAX];
+ enum interp_mode interp[PIPE_ATTRIB_MAX];
/* FS + setup derived state:
*/
- GLuint fp_attr_to_slot[VF_ATTRIB_MAX];
- GLuint vf_attr_to_slot[VF_ATTRIB_MAX];
+
+ /** Map fragment program attribute to quad/coef array slot */
+ GLuint fp_attr_to_slot[PIPE_ATTRIB_MAX];
+ /** Map vertex format attribute to a vertex attribute slot */
+ GLuint vf_attr_to_slot[PIPE_ATTRIB_MAX];
GLuint nr_attrs;
- GLuint nr_frag_attrs;
- GLuint attr_mask;
+ GLuint nr_frag_attrs; /**< number of active fragment attribs */
+ GLbitfield attr_mask; /**< bitfield of VF_ATTRIB_ indexes/bits */
- GLboolean need_z;
- GLboolean need_w;
+ GLboolean need_z; /**< produce quad/fragment Z values? */
+ GLboolean need_w; /**< produce quad/fragment W values? */
+#if 0
/* Stipple derived state:
*/
GLubyte stipple_masks[16][16];
+#endif
+ /** Derived from scissor and surface bounds: */
+ struct pipe_scissor_state cliprect;
- /* The software clipper/setup engine.
- */
- struct {
- struct prim_stage *setup;
- struct prim_stage *unfilled;
- struct prim_stage *twoside;
- struct prim_stage *clip;
- struct prim_stage *flatshade;
- struct prim_stage *offset;
- struct prim_stage *cull;
-
- struct prim_stage *first;
+ GLuint occlusion_counter;
- GLenum prim;
- GLuint vertex_size;
- } prim;
+ GLuint line_stipple_counter;
- /* Temp kludge:
- */
+ /** Software quad rendering pipeline */
+ struct {
+ struct quad_stage *polygon_stipple;
+ struct quad_stage *shade;
+ struct quad_stage *alpha_test;
+ struct quad_stage *stencil_test;
+ struct quad_stage *depth_test;
+ struct quad_stage *occlusion;
+ struct quad_stage *coverage;
+ struct quad_stage *bufloop;
+ struct quad_stage *blend;
+ struct quad_stage *colormask;
+ struct quad_stage *output;
+
+ struct quad_stage *first; /**< points to one of the above stages */
+ } quad;
+
+ /** The primitive drawing context */
struct draw_context *draw;
+
+ struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
};
}
-
-
-#endif
+#endif /* SP_CONTEXT_H */