*/
-#include "imports.h"
-#include "macros.h"
-
#include "sp_context.h"
#include "sp_headers.h"
-#include "pipe/draw/draw_private.h"
#include "sp_quad.h"
#include "sp_prim_setup.h"
+#include "pipe/draw/draw_private.h"
+#include "pipe/draw/draw_vertex.h"
+#include "pipe/p_util.h"
-
-
-/**
- * Emit/render a quad.
- * This passes the quad to the first stage of per-fragment operations.
- */
-static INLINE void
-quad_emit(struct softpipe_context *sp, struct quad_header *quad)
-{
- sp->quad.first->run(sp->quad.first, quad);
-}
-
+#define DEBUG_VERTS 0
/**
* Triangle edge info
*/
struct edge {
- GLfloat dx; /* X(v1) - X(v0), used only during setup */
- GLfloat dy; /* Y(v1) - Y(v0), used only during setup */
- GLfloat dxdy; /* dx/dy */
- GLfloat sx; /* first sample point x coord */
- GLfloat sy;
- GLint lines; /* number of lines on this edge */
+ float dx; /**< X(v1) - X(v0), used only during setup */
+ float dy; /**< Y(v1) - Y(v0), used only during setup */
+ float dxdy; /**< dx/dy */
+ float sx, sy; /**< first sample point coord */
+ int lines; /**< number of lines on this edge */
};
struct setup_stage {
struct draw_stage stage; /**< This must be first (base class) */
- /*XXX NEW */
struct softpipe_context *softpipe;
/* Vertices are just an array of floats making up each attribute in
struct edge etop;
struct edge emaj;
- GLfloat oneoverarea;
+ float oneoverarea;
- struct setup_coefficient coef[FRAG_ATTRIB_MAX];
+ struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
struct quad_header quad;
struct {
- GLint left[2]; /**< [0] = row0, [1] = row1 */
- GLint right[2];
- GLint y;
- GLuint y_flags;
- GLuint mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
+ int left[2]; /**< [0] = row0, [1] = row1 */
+ int right[2];
+ int y;
+ unsigned y_flags;
+ unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
} span;
};
/**
* Basically a cast wrapper.
*/
-static inline struct setup_stage *setup_stage( struct draw_stage *stage )
+static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
{
return (struct setup_stage *)stage;
}
/**
- * Given an X or Y coordinate, return the block/quad coordinate that it
- * belongs to.
+ * Clip setup->quad against the scissor/surface bounds.
*/
-static inline GLint block( GLint x )
+static INLINE void
+quad_clip(struct setup_stage *setup)
{
- return x & ~1;
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+
+ if (setup->quad.x0 >= maxx ||
+ setup->quad.y0 >= maxy ||
+ setup->quad.x0 + 1 < minx ||
+ setup->quad.y0 + 1 < miny) {
+ /* totally clipped */
+ setup->quad.mask = 0x0;
+ return;
+ }
+ if (setup->quad.x0 < minx)
+ setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ if (setup->quad.y0 < miny)
+ setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
+ if (setup->quad.x0 == maxx - 1)
+ setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ if (setup->quad.y0 == maxy - 1)
+ setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
}
+/**
+ * Emit a quad (pass to next stage) with clipping.
+ */
+static INLINE void
+clip_emit_quad(struct setup_stage *setup)
+{
+ quad_clip(setup);
+ if (setup->quad.mask) {
+ struct softpipe_context *sp = setup->softpipe;
+ sp->quad.first->run(sp->quad.first, &setup->quad);
+ }
+}
+
/**
- * Run shader on a quad/block.
+ * Emit a quad (pass to next stage). No clipping is done.
*/
-static void run_shader_block( struct setup_stage *setup,
- GLint x, GLint y, GLuint mask )
+static INLINE void
+emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
{
+ struct softpipe_context *sp = setup->softpipe;
setup->quad.x0 = x;
setup->quad.y0 = y;
setup->quad.mask = mask;
+ sp->quad.first->run(sp->quad.first, &setup->quad);
+}
+
- quad_emit(setup->softpipe, &setup->quad);
+/**
+ * Given an X or Y coordinate, return the block/quad coordinate that it
+ * belongs to.
+ */
+static INLINE int block( int x )
+{
+ return x & ~1;
}
* this is pretty nasty... may need to rework flush_spans again to
* fix it, if possible.
*/
-static GLuint calculate_mask( struct setup_stage *setup,
- GLint x )
+static unsigned calculate_mask( struct setup_stage *setup,
+ int x )
{
- GLuint mask = 0;
+ unsigned mask = 0;
if (x >= setup->span.left[0] && x < setup->span.right[0])
mask |= MASK_BOTTOM_LEFT;
*/
static void flush_spans( struct setup_stage *setup )
{
- GLint minleft, maxright;
- GLint x;
+ int minleft, maxright;
+ int x;
switch (setup->span.y_flags) {
case 3:
for (x = block(minleft); x <= block(maxright); )
{
- run_shader_block( setup, x,
- setup->span.y,
- calculate_mask( setup, x ) );
+ emit_quad( setup, x, setup->span.y,
+ calculate_mask( setup, x ) );
x += 2;
}
setup->span.right[1] = 0;
}
+#if DEBUG_VERTS
+static void print_vertex(const struct setup_stage *setup,
+ const struct vertex_header *v)
+{
+ int i;
+ fprintf(stderr, "Vertex: (%p)\n", v);
+ for (i = 0; i < setup->quad.nr_attrs; i++) {
+ fprintf(stderr, " %d: %f %f %f %f\n", i,
+ v->data[i][0], v->data[i][1], v->data[i][2], v->data[i][3]);
+ }
+}
+#endif
-static GLboolean setup_sort_vertices( struct setup_stage *setup,
+static boolean setup_sort_vertices( struct setup_stage *setup,
const struct prim_header *prim )
{
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
const struct vertex_header *v2 = prim->v[2];
+#if DEBUG_VERTS
+ fprintf(stderr, "Triangle:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+ print_vertex(setup, v2);
+#endif
+
setup->vprovoke = v2;
/* determine bottom to top order of vertices */
{
- GLfloat y0 = v0->data[0][1];
- GLfloat y1 = v1->data[0][1];
- GLfloat y2 = v2->data[0][1];
+ float y0 = v0->data[0][1];
+ float y1 = v1->data[0][1];
+ float y2 = v2->data[0][1];
if (y0 <= y1) {
if (y1 <= y2) {
/* y0<=y1<=y2 */
* use the prim->det value because its sign is correct.
*/
{
- const GLfloat area = (setup->emaj.dx * setup->ebot.dy -
+ const float area = (setup->emaj.dx * setup->ebot.dy -
setup->ebot.dx * setup->emaj.dy);
- setup->oneoverarea = 1.0 / area;
+ setup->oneoverarea = 1.0f / area;
/*
_mesa_printf("%s one-over-area %f area %f det %f\n",
__FUNCTION__, setup->oneoverarea, area, prim->det );
* - the GLSL gl_FrontFacing fragment attribute (bool)
* - two-sided stencil test
*/
- setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->setup.front_winding == PIPE_WINDING_CW);
+ setup->quad.facing = (prim->det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
- return GL_TRUE;
+ return TRUE;
}
* \param i which component of the slot (0..3)
*/
static void const_coeff( struct setup_stage *setup,
- GLuint slot,
- GLuint i )
+ unsigned slot,
+ unsigned i )
{
- assert(slot < FRAG_ATTRIB_MAX);
+ assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = 0;
* for a triangle.
*/
static void tri_linear_coeff( struct setup_stage *setup,
- GLuint slot,
- GLuint i)
+ unsigned slot,
+ unsigned i)
{
- GLfloat botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
- GLfloat majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
- GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy;
- GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float botda = setup->vmid->data[slot][i] - setup->vmin->data[slot][i];
+ float majda = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
- assert(slot < FRAG_ATTRIB_MAX);
+ assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
* instead - i'll switch to this later.
*/
setup->coef[slot].a0[i] = (setup->vmin->data[slot][i] -
- (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5) +
- setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5)));
+ (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
+ setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
/*
_mesa_printf("attr[%d].%c: %f dx:%f dy:%f\n",
/**
* Compute a0, dadx and dady for a perspective-corrected interpolant,
* for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
*/
static void tri_persp_coeff( struct setup_stage *setup,
- GLuint slot,
- GLuint i )
+ unsigned slot,
+ unsigned i )
{
/* premultiply by 1/w:
*/
- GLfloat mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
- GLfloat mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
- GLfloat maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
-
- GLfloat botda = mida - mina;
- GLfloat majda = maxa - mina;
- GLfloat a = setup->ebot.dy * majda - botda * setup->emaj.dy;
- GLfloat b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float mina = setup->vmin->data[slot][i] * setup->vmin->data[0][3];
+ float mida = setup->vmid->data[slot][i] * setup->vmid->data[0][3];
+ float maxa = setup->vmax->data[slot][i] * setup->vmax->data[0][3];
+
+ float botda = mida - mina;
+ float majda = maxa - mina;
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
- assert(slot < FRAG_ATTRIB_MAX);
+ /*
+ printf("tri persp %d,%d: %f %f %f\n", slot, i,
+ setup->vmin->data[slot][i],
+ setup->vmid->data[slot][i],
+ setup->vmax->data[slot][i]
+ );
+ */
+
+ assert(slot < PIPE_MAX_SHADER_INPUTS);
assert(i <= 3);
setup->coef[slot].dadx[i] = a * setup->oneoverarea;
setup->coef[slot].dady[i] = b * setup->oneoverarea;
setup->coef[slot].a0[i] = (mina -
- (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5) +
- setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5)));
+ (setup->coef[slot].dadx[i] * (setup->vmin->data[0][0] - 0.5f) +
+ setup->coef[slot].dady[i] * (setup->vmin->data[0][1] - 0.5f)));
}
-
/**
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
*/
static void setup_tri_coefficients( struct setup_stage *setup )
{
- const enum interp_mode *interp = setup->softpipe->interp;
- GLuint slot, j;
+ const interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
+ unsigned slot, j;
/* z and w are done by linear interpolation:
*/
for (j = 0; j < NUM_CHANNELS; j++)
tri_persp_coeff(setup, slot, j);
break;
+
+ default:
+ /* invalid interp mode */
+ assert(0);
}
}
}
static void setup_tri_edges( struct setup_stage *setup )
{
- GLfloat vmin_x = setup->vmin->data[0][0] + 0.5;
- GLfloat vmid_x = setup->vmid->data[0][0] + 0.5;
+ float vmin_x = setup->vmin->data[0][0] + 0.5f;
+ float vmid_x = setup->vmid->data[0][0] + 0.5f;
- GLfloat vmin_y = setup->vmin->data[0][1] - 0.5;
- GLfloat vmid_y = setup->vmid->data[0][1] - 0.5;
- GLfloat vmax_y = setup->vmax->data[0][1] - 0.5;
+ float vmin_y = setup->vmin->data[0][1] - 0.5f;
+ float vmid_y = setup->vmid->data[0][1] - 0.5f;
+ float vmax_y = setup->vmax->data[0][1] - 0.5f;
setup->emaj.sy = ceilf(vmin_y);
- setup->emaj.lines = (GLint) ceilf(vmax_y - setup->emaj.sy);
+ setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy);
setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
setup->etop.sy = ceilf(vmid_y);
- setup->etop.lines = (GLint) ceilf(vmax_y - setup->etop.sy);
+ setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy);
setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
setup->ebot.sy = ceilf(vmin_y);
- setup->ebot.lines = (GLint) ceilf(vmid_y - setup->ebot.sy);
+ setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy);
setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
}
/**
* Render the upper or lower half of a triangle.
- * Scissoring is applied here too.
+ * Scissoring/cliprect is applied here too.
*/
static void subtriangle( struct setup_stage *setup,
struct edge *eleft,
struct edge *eright,
- GLuint lines )
+ unsigned lines )
{
- GLint y, start_y, finish_y;
- GLint sy = (GLint)eleft->sy;
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+ int y, start_y, finish_y;
+ int sy = (int)eleft->sy;
- assert((GLint)eleft->sy == (GLint) eright->sy);
- assert((GLint)eleft->sy >= 0); /* catch bug in x64? */
+ assert((int)eleft->sy == (int) eright->sy);
- /* scissor y:
- */
- if (setup->softpipe->setup.scissor) {
- start_y = sy;
- finish_y = start_y + lines;
+ /* clip top/bottom */
+ start_y = sy;
+ finish_y = sy + lines;
- if (start_y < setup->softpipe->scissor.miny)
- start_y = setup->softpipe->scissor.miny;
+ if (start_y < miny)
+ start_y = miny;
- if (finish_y > setup->softpipe->scissor.maxy)
- finish_y = setup->softpipe->scissor.maxy;
+ if (finish_y > maxy)
+ finish_y = maxy;
- start_y -= sy;
- finish_y -= sy;
- }
- else {
- start_y = 0;
- finish_y = lines;
- }
+ start_y -= sy;
+ finish_y -= sy;
/*
_mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
*
* this is all drowned out by the attribute interpolation anyway.
*/
- GLint left = (GLint)(eleft->sx + y * eleft->dxdy);
- GLint right = (GLint)(eright->sx + y * eright->dxdy);
-
- /* scissor x:
- */
- if (setup->softpipe->setup.scissor) {
- if (left < setup->softpipe->scissor.minx)
- left = setup->softpipe->scissor.minx;
+ int left = (int)(eleft->sx + y * eleft->dxdy);
+ int right = (int)(eright->sx + y * eright->dxdy);
- if (right > setup->softpipe->scissor.maxx)
- right = setup->softpipe->scissor.maxx;
- }
+ /* clip left/right */
+ if (left < minx)
+ left = minx;
+ if (right > maxx)
+ right = maxx;
if (left < right) {
- GLint _y = sy+y;
- if (block(_y) != setup->span.y) {
- flush_spans(setup);
- setup->span.y = block(_y);
- }
-
- setup->span.left[_y&1] = left;
- setup->span.right[_y&1] = right;
- setup->span.y_flags |= 1<<(_y&1);
+ int _y = sy + y;
+ if (block(_y) != setup->span.y) {
+ flush_spans(setup);
+ setup->span.y = block(_y);
+ }
+
+ setup->span.left[_y&1] = left;setup->span.right[_y&1] = right;
+ setup->span.y_flags |= 1<<(_y&1);
}
- }
+ }
/* save the values so that emaj can be restarted:
setup_tri_coefficients( setup );
setup_tri_edges( setup );
+ setup->quad.prim = PRIM_TRI;
+
setup->span.y = 0;
setup->span.y_flags = 0;
setup->span.right[0] = 0;
* for a line.
*/
static void
-line_linear_coeff(struct setup_stage *setup, GLuint slot, GLuint i)
+line_linear_coeff(struct setup_stage *setup, unsigned slot, unsigned i)
{
- const GLfloat dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
- const GLfloat dadx = dz * setup->emaj.dx * setup->oneoverarea;
- const GLfloat dady = dz * setup->emaj.dy * setup->oneoverarea;
+ const float dz = setup->vmax->data[slot][i] - setup->vmin->data[slot][i];
+ const float dadx = dz * setup->emaj.dx * setup->oneoverarea;
+ const float dady = dz * setup->emaj.dy * setup->oneoverarea;
setup->coef[slot].dadx[i] = dadx;
setup->coef[slot].dady[i] = dady;
setup->coef[slot].a0[i]
= (setup->vmin->data[slot][i] -
- (dadx * (setup->vmin->data[0][0] - 0.5) +
- dady * (setup->vmin->data[0][1] - 0.5)));
+ (dadx * (setup->vmin->data[0][0] - 0.5f) +
+ dady * (setup->vmin->data[0][1] - 0.5f)));
}
* for a line.
*/
static void
-line_persp_coeff(struct setup_stage *setup, GLuint slot, GLuint i)
+line_persp_coeff(struct setup_stage *setup, unsigned slot, unsigned i)
{
/* XXX to do */
line_linear_coeff(setup, slot, i); /* XXX temporary */
static INLINE void
setup_line_coefficients(struct setup_stage *setup, struct prim_header *prim)
{
- const enum interp_mode *interp = setup->softpipe->interp;
- GLuint slot, j;
+ const interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
+ unsigned slot, j;
/* use setup->vmin, vmax to point to vertices */
setup->vprovoke = prim->v[1];
setup->emaj.dx = setup->vmax->data[0][0] - setup->vmin->data[0][0];
setup->emaj.dy = setup->vmax->data[0][1] - setup->vmin->data[0][1];
/* NOTE: this is not really 1/area */
- setup->oneoverarea = 1.0 / (setup->emaj.dx * setup->emaj.dx +
- setup->emaj.dy * setup->emaj.dy);
+ setup->oneoverarea = 1.0f / (setup->emaj.dx * setup->emaj.dx +
+ setup->emaj.dy * setup->emaj.dy);
/* z and w are done by linear interpolation:
*/
for (j = 0; j < NUM_CHANNELS; j++)
line_persp_coeff(setup, slot, j);
break;
+
+ default:
+ /* invalid interp mode */
+ assert(0);
}
}
}
* Plot a pixel in a line segment.
*/
static INLINE void
-plot(struct setup_stage *setup, GLint x, GLint y)
+plot(struct setup_stage *setup, int x, int y)
{
- const GLint iy = y & 1;
- const GLint ix = x & 1;
- const GLint quadX = x - ix;
- const GLint quadY = y - iy;
- const GLint mask = (1 << ix) << (2 * iy);
+ const int iy = y & 1;
+ const int ix = x & 1;
+ const int quadX = x - ix;
+ const int quadY = y - iy;
+ const int mask = (1 << ix) << (2 * iy);
if (quadX != setup->quad.x0 ||
quadY != setup->quad.y0)
{
/* flush prev quad, start new quad */
- if (setup->quad.x0 != -1)
- quad_emit(setup->softpipe, &setup->quad);
+ if (setup->quad.x0 != -1)
+ clip_emit_quad(setup);
setup->quad.x0 = quadX;
setup->quad.y0 = quadY;
}
+/**
+ * Determine whether or not to emit a line fragment by checking
+ * line stipple pattern.
+ */
+static INLINE unsigned
+stipple_test(int counter, ushort pattern, int factor)
+{
+ int b = (counter / factor) & 0xf;
+ return (1 << b) & pattern;
+}
+
/**
* Do setup for line rasterization, then render the line.
* XXX single-pixel width, no stipple, etc
- * XXX no scissoring yet.
*/
static void
setup_line(struct draw_stage *stage, struct prim_header *prim)
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
struct setup_stage *setup = setup_stage( stage );
+ struct softpipe_context *sp = setup->softpipe;
- GLint x0 = (GLint) v0->data[0][0];
- GLint x1 = (GLint) v1->data[0][0];
- GLint y0 = (GLint) v0->data[0][1];
- GLint y1 = (GLint) v1->data[0][1];
- GLint dx = x1 - x0;
- GLint dy = y1 - y0;
- GLint xstep, ystep;
+ int x0 = (int) v0->data[0][0];
+ int x1 = (int) v1->data[0][0];
+ int y0 = (int) v0->data[0][1];
+ int y1 = (int) v1->data[0][1];
+ int dx = x1 - x0;
+ int dy = y1 - y0;
+ int xstep, ystep;
if (dx == 0 && dy == 0)
return;
setup->quad.x0 = setup->quad.y0 = -1;
setup->quad.mask = 0x0;
+ setup->quad.prim = PRIM_LINE;
+ /* XXX temporary: set coverage to 1.0 so the line appears
+ * if AA mode happens to be enabled.
+ */
+ setup->quad.coverage[0] =
+ setup->quad.coverage[1] =
+ setup->quad.coverage[2] =
+ setup->quad.coverage[3] = 1.0;
if (dx > dy) {
/*** X-major line ***/
- GLint i;
- const GLint errorInc = dy + dy;
- GLint error = errorInc - dx;
- const GLint errorDec = error - dx;
+ int i;
+ const int errorInc = dy + dy;
+ int error = errorInc - dx;
+ const int errorDec = error - dx;
for (i = 0; i < dx; i++) {
- plot(setup, x0, y0);
+ if (!sp->rasterizer->line_stipple_enable ||
+ stipple_test(sp->line_stipple_counter,
+ sp->rasterizer->line_stipple_pattern,
+ sp->rasterizer->line_stipple_factor + 1)) {
+ plot(setup, x0, y0);
+ }
x0 += xstep;
if (error < 0) {
error += errorDec;
y0 += ystep;
}
+
+ sp->line_stipple_counter++;
}
}
else {
/*** Y-major line ***/
- GLint i;
- const GLint errorInc = dx + dx;
- GLint error = errorInc - dy;
- const GLint errorDec = error - dy;
+ int i;
+ const int errorInc = dx + dx;
+ int error = errorInc - dy;
+ const int errorDec = error - dy;
for (i = 0; i < dy; i++) {
- plot(setup, x0, y0);
+ if (!sp->rasterizer->line_stipple_enable ||
+ stipple_test(sp->line_stipple_counter,
+ sp->rasterizer->line_stipple_pattern,
+ sp->rasterizer->line_stipple_factor + 1)) {
+ plot(setup, x0, y0);
+ }
y0 += ystep;
error += errorDec;
x0 += xstep;
}
+
+ sp->line_stipple_counter++;
}
}
/* draw final quad */
if (setup->quad.mask) {
- quad_emit(setup->softpipe, &setup->quad);
+ clip_emit_quad(setup);
}
}
setup_point(struct draw_stage *stage, struct prim_header *prim)
{
struct setup_stage *setup = setup_stage( stage );
- /*XXX this should be a vertex attrib! */
- GLfloat halfSize = 0.5 * setup->softpipe->setup.point_size;
- GLboolean round = setup->softpipe->setup.point_smooth;
const struct vertex_header *v0 = prim->v[0];
- const GLfloat x = v0->data[FRAG_ATTRIB_WPOS][0];
- const GLfloat y = v0->data[FRAG_ATTRIB_WPOS][1];
- GLuint slot, j;
+ const int sizeAttr = setup->softpipe->psize_slot;
+ const float halfSize
+ = sizeAttr > 0 ? (0.5f * v0->data[sizeAttr][0])
+ : (0.5f * setup->softpipe->rasterizer->point_size);
+ const boolean round = setup->softpipe->rasterizer->point_smooth;
+ const float x = v0->data[0][0]; /* Note: data[0] is always position */
+ const float y = v0->data[0][1];
+ unsigned slot, j;
/* For points, all interpolants are constant-valued.
* However, for point sprites, we'll need to setup texcoords appropriately.
const_coeff(setup, slot, j);
}
- /* XXX need to clip against scissor bounds too */
+ setup->quad.prim = PRIM_POINT;
if (halfSize <= 0.5 && !round) {
/* special case for 1-pixel points */
- const GLint ix = ((GLint) x) & 1;
- const GLint iy = ((GLint) y) & 1;
- setup->quad.x0 = x - ix;
- setup->quad.y0 = y - iy;
+ const int ix = ((int) x) & 1;
+ const int iy = ((int) y) & 1;
+ setup->quad.x0 = (int) x - ix;
+ setup->quad.y0 = (int) y - iy;
setup->quad.mask = (1 << ix) << (2 * iy);
- quad_emit(setup->softpipe, &setup->quad);
+ clip_emit_quad(setup);
}
else {
- const GLint ixmin = block((GLint) (x - halfSize));
- const GLint ixmax = block((GLint) (x + halfSize));
- const GLint iymin = block((GLint) (y - halfSize));
- const GLint iymax = block((GLint) (y + halfSize));
- GLfloat halfSizeSquared = halfSize * halfSize;
- GLint ix, iy;
-
- for (iy = iymin; iy <= iymax; iy += 2) {
- for (ix = ixmin; ix <= ixmax; ix += 2) {
-
- if (round) {
- /* rounded points */
- /* XXX for GL_SMOOTH, need to compute per-fragment coverage too */
- GLfloat dx, dy;
+ const int ixmin = block((int) (x - halfSize));
+ const int ixmax = block((int) (x + halfSize));
+ const int iymin = block((int) (y - halfSize));
+ const int iymax = block((int) (y + halfSize));
+ int ix, iy;
+
+ if (round) {
+ /* rounded points */
+ const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const float rmax = halfSize + 0.7071F;
+ const float rmin2 = MAX2(0.0F, rmin * rmin);
+ const float rmax2 = rmax * rmax;
+ const float cscale = 1.0F / (rmax2 - rmin2);
+
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ float dx, dy, dist2, cover;
setup->quad.mask = 0x0;
- dx = (ix + 0.5) - x;
- dy = (iy + 0.5) - y;
- if (dx * dx + dy * dy <= halfSizeSquared)
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f);
setup->quad.mask |= MASK_BOTTOM_LEFT;
-
- dx = (ix + 1.5) - x;
- dy = (iy + 0.5) - y;
- if (dx * dx + dy * dy <= halfSizeSquared)
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f);
setup->quad.mask |= MASK_BOTTOM_RIGHT;
-
- dx = (ix + 0.5) - x;
- dy = (iy + 1.5) - y;
- if (dx * dx + dy * dy <= halfSizeSquared)
+ }
+
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f);
setup->quad.mask |= MASK_TOP_LEFT;
-
- dx = (ix + 1.5) - x;
- dy = (iy + 1.5) - y;
- if (dx * dx + dy * dy <= halfSizeSquared)
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f);
setup->quad.mask |= MASK_TOP_RIGHT;
- }
- else {
- /* square points */
- setup->quad.mask = 0xf;
-
- if (ix + 0.5 < x - halfSize)
- setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ }
- if (ix + 1.5 > x + halfSize)
- setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
-
- if (iy + 0.5 < y - halfSize)
- setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
-
- if (iy + 1.5 > y + halfSize)
- setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ if (setup->quad.mask) {
+ setup->quad.x0 = ix;
+ setup->quad.y0 = iy;
+ clip_emit_quad(setup);
+ }
}
+ }
+ }
+ else {
+ /* square points */
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ setup->quad.mask = 0xf;
- if (setup->quad.mask) {
- setup->quad.x0 = ix;
- setup->quad.y0 = iy;
- quad_emit( setup->softpipe, &setup->quad );
+ if (ix + 0.5 < x - halfSize) {
+ /* fragment is past left edge of point, turn off left bits */
+ setup->quad.mask &= ~(MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ }
+
+ if (ix + 1.5 > x + halfSize) {
+ /* past the right edge */
+ setup->quad.mask &= ~(MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ }
+
+ if (iy + 0.5 < y - halfSize) {
+ /* below the bottom edge */
+ setup->quad.mask &= ~(MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ }
+
+ if (iy + 1.5 > y + halfSize) {
+ /* above the top edge */
+ setup->quad.mask &= ~(MASK_TOP_LEFT | MASK_TOP_RIGHT);
+ }
+
+ if (setup->quad.mask) {
+ setup->quad.x0 = ix;
+ setup->quad.y0 = iy;
+ clip_emit_quad(setup);
+ }
}
}
}
static void setup_begin( struct draw_stage *stage )
{
struct setup_stage *setup = setup_stage(stage);
+ struct softpipe_context *sp = setup->softpipe;
setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
- /*
- * XXX this is where we might map() the renderbuffers to begin
- * s/w rendering.
- */
+ sp->quad.first->begin(sp->quad.first);
}
static void setup_end( struct draw_stage *stage )
{
- /*
- * XXX this is where we might unmap() the renderbuffers after
- * s/w rendering.
- */
+}
+
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+ struct setup_stage *setup = setup_stage(stage);
+ setup->softpipe->line_stipple_counter = 0;
}
setup->stage.line = setup_line;
setup->stage.tri = setup_tri;
setup->stage.end = setup_end;
+ setup->stage.reset_stipple_counter = reset_stipple_counter;
setup->quad.coef = setup->coef;
return &setup->stage;
}
+
+
+/* Recalculate det. This is only used in the test harness below:
+ */
+static void calc_det( struct prim_header *header )
+{
+ /* Window coords: */
+ const float *v0 = header->v[0]->data[0];
+ const float *v1 = header->v[1]->data[0];
+ const float *v2 = header->v[2]->data[0];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
+ /* det = cross(e,f).z */
+ header->det = ex * fy - ey * fx;
+}
+
+
+
+/* Test harness - feed vertex buffer back into prim pipeline.
+ *
+ * The big issue at this point is that reset_stipple doesn't make it
+ * through the interface. Probably need to split primitives at reset
+ * stipple, perhaps using the ~0 index marker.
+ */
+void sp_vbuf_setup_draw( struct pipe_context *pipe,
+ unsigned primitive,
+ const ushort *elements,
+ unsigned nr_elements,
+ const void *vertex_buffer,
+ unsigned nr_vertices )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct setup_stage *setup = setup_stage( softpipe->setup );
+ struct prim_header prim;
+ unsigned vertex_size = setup->stage.draw->vertex_info.size * sizeof(float);
+ int i, j;
+
+ prim.det = 0;
+ prim.reset_line_stipple = 0;
+ prim.edgeflags = 0;
+ prim.pad = 0;
+
+ setup->stage.begin( &setup->stage );
+
+ switch (primitive) {
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i < nr_elements; i += 3) {
+ for (j = 0; j < 3; j++)
+ prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
+ elements[i+j] * vertex_size);
+
+ calc_det(&prim);
+ setup->stage.tri( &setup->stage, &prim );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i < nr_elements; i += 2) {
+ for (j = 0; j < 2; j++)
+ prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
+ elements[i+j] * vertex_size);
+
+ setup->stage.line( &setup->stage, &prim );
+ }
+ break;
+
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < nr_elements; i += 2) {
+ prim.v[i] = (struct vertex_header *)((char *)vertex_buffer +
+ elements[i] * vertex_size);
+ setup->stage.point( &setup->stage, &prim );
+ }
+ break;
+ }
+
+ setup->stage.end( &setup->stage );
+}