void
sp_build_quad_pipeline(struct softpipe_context *sp)
{
+ /* build up the pipeline in reverse order... */
sp->quad.first = sp->quad.output;
sp->quad.first = sp->quad.blend;
}
+ if (sp->depth_test.enabled) {
+ sp->quad.depth_test->next = sp->quad.first;
+ sp->quad.first = sp->quad.depth_test;
+ }
+
/* XXX always enable shader? */
if (1) {
sp->quad.shade->next = sp->quad.first;