* quad polygon stipple stage
*/
-#include "glheader.h"
-#include "imports.h"
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
/**
{
if (quad->prim == PRIM_TRI) {
struct softpipe_context *softpipe = qs->softpipe;
- const GLint col0 = quad->x0 % 32;
- const GLint row0 = quad->y0 % 32;
- const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
- const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
+ const int col0 = quad->x0 % 32;
+ const int row0 = quad->y0 % 32;
+ const unsigned stipple0 = softpipe->poly_stipple.stipple[row0];
+ const unsigned stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
/* XXX there may be a better way to lay out the stored stipple
* values to further simplify this computation.