VF_ATTRIB_TEX5,
VF_ATTRIB_TEX6,
VF_ATTRIB_TEX7,
+ VF_ATTRIB_VAR0,
+ VF_ATTRIB_VAR1,
+ VF_ATTRIB_VAR2,
+ VF_ATTRIB_VAR3,
+ VF_ATTRIB_VAR4,
+ VF_ATTRIB_VAR5,
+ VF_ATTRIB_VAR6,
+ VF_ATTRIB_VAR7,
};
*/
for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
if (inputsRead & (1 << i)) {
+ assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
if (softpipe->setup.flatshade
&& (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1))
EMIT_ATTR(frag_to_vf[i], i, INTERP_CONSTANT);
for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
if (inputsRead & (1 << i)) {
+ assert(i < sizeof(frag_to_vf) / sizeof(frag_to_vf[0]));
EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
softpipe->need_w = GL_TRUE;
}
}
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct softpipe_context *sp)
+{
+ GLint surfWidth, surfHeight;
+
+ if (sp->framebuffer.num_cbufs > 0) {
+ surfWidth = sp->framebuffer.cbufs[0]->width;
+ surfHeight = sp->framebuffer.cbufs[0]->height;
+ }
+ else {
+ /* no surface? */
+ surfWidth = sp->scissor.maxx;
+ surfHeight = sp->scissor.maxy;
+ }
+
+ if (sp->setup.scissor) {
+ /* clip to scissor rect */
+ sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
+ sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
+ sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
+ sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ sp->cliprect.minx = 0;
+ sp->cliprect.miny = 0;
+ sp->cliprect.maxx = surfWidth;
+ sp->cliprect.maxy = surfHeight;
+ }
+}
+
+
/* Hopefully this will remain quite simple, otherwise need to pull in
* something like the state tracker mechanism.
*/
if (softpipe->dirty & (SP_NEW_SETUP | SP_NEW_FS))
calculate_vertex_layout( softpipe );
+ if (softpipe->dirty & (SP_NEW_SCISSOR |
+ SP_NEW_STENCIL |
+ SP_NEW_FRAMEBUFFER))
+ compute_cliprect(softpipe);
+
if (softpipe->dirty & (SP_NEW_BLEND |
SP_NEW_DEPTH_TEST |
SP_NEW_ALPHA_TEST |