#include "main/glheader.h"
-#include "util/imports.h"
+
#include "main/context.h"
#include "main/mtypes.h"
#include "arbprogparse.h"
ralloc_free(program->String);
- /* Copy the relevant contents of the arb_program struct into the
+ /* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
*/
program->String = prog.String;