void
-_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
+_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct gl_fragment_program *program)
{
return;
}
- if (program->Base.String != NULL)
- free(program->Base.String);
+ free(program->Base.String);
/* Copy the relevant contents of the arb_program struct into the
* fragment_program struct.
program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
program->Base.InputsRead = prog.InputsRead;
program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
if (prog.TexturesUsed[i])
program->Base.SamplersUsed |= (1 << i);
}
program->Base.ShadowSamplers = prog.ShadowSamplers;
- switch (state.option.Fog) {
- case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
- case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
- case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
- default: program->FogOption = GL_NONE; break;
- }
program->OriginUpperLeft = state.option.OriginUpperLeft;
program->PixelCenterInteger = state.option.PixelCenterInteger;
program->UsesKill = state.fragment.UsesKill;
+ program->UsesDFdy = state.fragment.UsesDFdy;
- if (program->FogOption)
- program->Base.InputsRead |= FRAG_BIT_FOGC;
-
- if (program->Base.Instructions)
- free(program->Base.Instructions);
+ free(program->Base.Instructions);
program->Base.Instructions = prog.Instructions;
if (program->Base.Parameters)
* there's no hardware that wants to do fog in a discrete stage separate
* from the fragment shader.
*/
- if (program->FogOption != GL_NONE) {
- _mesa_append_fog_code(ctx, program);
- program->FogOption = GL_NONE;
+ if (state.option.Fog != OPTION_NONE) {
+ static const GLenum fog_modes[4] = {
+ GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
+ };
+
+ /* XXX: we should somehow recompile this to remove clamping if disabled
+ * On the ATI driver, this is unclampled if fragment clamping is disabled
+ */
+ _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
}
#if DEBUG_FP
* object unchanged.
*/
void
-_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
+_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
const GLvoid *str, GLsizei len,
struct gl_vertex_program *program)
{
return;
}
- if (program->Base.String != NULL)
- free(program->Base.String);
+ free(program->Base.String);
/* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
program->Base.InputsRead = prog.InputsRead;
program->Base.OutputsWritten = prog.OutputsWritten;
+ program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
program->IsPositionInvariant = (state.option.PositionInvariant)
? GL_TRUE : GL_FALSE;
- if (program->Base.Instructions)
- free(program->Base.Instructions);
+ free(program->Base.Instructions);
program->Base.Instructions = prog.Instructions;
if (program->Base.Parameters)