/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#define DEBUG_PARSING 0
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "prog_instruction.h"
+#include "prog_optimize.h"
#include "program_parser.h"
void
-_mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
+_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
const GLvoid *str, GLsizei len,
- struct gl_fragment_program *program)
+ struct gl_program *program)
{
struct gl_program prog;
struct asm_parser_state state;
GLuint i;
- ASSERT(target == GL_FRAGMENT_PROGRAM_ARB);
+ assert(target == GL_FRAGMENT_PROGRAM_ARB);
memset(&prog, 0, sizeof(prog));
memset(&state, 0, sizeof(state));
return;
}
- if (program->Base.String != NULL)
- free(program->Base.String);
+ ralloc_free(program->String);
/* Copy the relevant contents of the arb_program struct into the
* fragment_program struct.
*/
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.NumAluInstructions = prog.NumAluInstructions;
- program->Base.NumTexInstructions = prog.NumTexInstructions;
- program->Base.NumTexIndirections = prog.NumTexIndirections;
- program->Base.NumNativeAluInstructions = prog.NumAluInstructions;
- program->Base.NumNativeTexInstructions = prog.NumTexInstructions;
- program->Base.NumNativeTexIndirections = prog.NumTexIndirections;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
+ program->String = prog.String;
+ program->arb.NumInstructions = prog.arb.NumInstructions;
+ program->arb.NumTemporaries = prog.arb.NumTemporaries;
+ program->arb.NumParameters = prog.arb.NumParameters;
+ program->arb.NumAttributes = prog.arb.NumAttributes;
+ program->arb.NumAddressRegs = prog.arb.NumAddressRegs;
+ program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
+ program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
+ program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
+ program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
+ program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
+ program->arb.NumAluInstructions = prog.arb.NumAluInstructions;
+ program->arb.NumTexInstructions = prog.arb.NumTexInstructions;
+ program->arb.NumTexIndirections = prog.arb.NumTexIndirections;
+ program->arb.NumNativeAluInstructions = prog.arb.NumAluInstructions;
+ program->arb.NumNativeTexInstructions = prog.arb.NumTexInstructions;
+ program->arb.NumNativeTexIndirections = prog.arb.NumTexIndirections;
+ program->info.inputs_read = prog.info.inputs_read;
+ program->info.outputs_written = prog.info.outputs_written;
+ program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
- program->Base.TexturesUsed[i] = prog.TexturesUsed[i];
+ program->TexturesUsed[i] = prog.TexturesUsed[i];
if (prog.TexturesUsed[i])
- program->Base.SamplersUsed |= (1 << i);
- }
- program->Base.ShadowSamplers = prog.ShadowSamplers;
- switch (state.option.Fog) {
- case OPTION_FOG_EXP: program->FogOption = GL_EXP; break;
- case OPTION_FOG_EXP2: program->FogOption = GL_EXP2; break;
- case OPTION_FOG_LINEAR: program->FogOption = GL_LINEAR; break;
- default: program->FogOption = GL_NONE; break;
+ program->SamplersUsed |= (1 << i);
}
+ program->ShadowSamplers = prog.ShadowSamplers;
program->OriginUpperLeft = state.option.OriginUpperLeft;
program->PixelCenterInteger = state.option.PixelCenterInteger;
- program->UsesKill = state.fragment.UsesKill;
-
- if (program->FogOption)
- program->Base.InputsRead |= FRAG_BIT_FOGC;
+ program->info.fs.uses_discard = state.fragment.UsesKill;
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
+ ralloc_free(program->arb.Instructions);
+ program->arb.Instructions = prog.arb.Instructions;
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
+ if (program->Parameters)
+ _mesa_free_parameter_list(program->Parameters);
+ program->Parameters = prog.Parameters;
/* Append fog instructions now if the program has "OPTION ARB_fog_exp"
* or similar. We used to leave this up to drivers, but it appears
* there's no hardware that wants to do fog in a discrete stage separate
* from the fragment shader.
*/
- if (program->FogOption != GL_NONE) {
- _mesa_append_fog_code(ctx, program);
- program->FogOption = GL_NONE;
+ if (state.option.Fog != OPTION_NONE) {
+ static const GLenum fog_modes[4] = {
+ GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
+ };
+
+ /* XXX: we should somehow recompile this to remove clamping if disabled
+ * On the ATI driver, this is unclampled if fragment clamping is disabled
+ */
+ _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
}
#if DEBUG_FP
- printf("____________Fragment program %u ________\n", program->Base.Id);
+ printf("____________Fragment program %u ________\n", program->Id);
_mesa_print_program(&program->Base);
#endif
}
* object unchanged.
*/
void
-_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
+_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
const GLvoid *str, GLsizei len,
- struct gl_vertex_program *program)
+ struct gl_program *program)
{
struct gl_program prog;
struct asm_parser_state state;
- ASSERT(target == GL_VERTEX_PROGRAM_ARB);
+ assert(target == GL_VERTEX_PROGRAM_ARB);
memset(&prog, 0, sizeof(prog));
memset(&state, 0, sizeof(state));
state.prog = &prog;
+ state.mem_ctx = program;
if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
&state)) {
+ ralloc_free(prog.arb.Instructions);
+ ralloc_free(prog.String);
_mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
return;
}
- if (program->Base.String != NULL)
- free(program->Base.String);
+ if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0)
+ _mesa_optimize_program(ctx, &prog, program);
+
+ ralloc_free(program->String);
/* Copy the relevant contents of the arb_program struct into the
* vertex_program struct.
*/
- program->Base.String = prog.String;
- program->Base.NumInstructions = prog.NumInstructions;
- program->Base.NumTemporaries = prog.NumTemporaries;
- program->Base.NumParameters = prog.NumParameters;
- program->Base.NumAttributes = prog.NumAttributes;
- program->Base.NumAddressRegs = prog.NumAddressRegs;
- program->Base.NumNativeInstructions = prog.NumNativeInstructions;
- program->Base.NumNativeTemporaries = prog.NumNativeTemporaries;
- program->Base.NumNativeParameters = prog.NumNativeParameters;
- program->Base.NumNativeAttributes = prog.NumNativeAttributes;
- program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs;
- program->Base.InputsRead = prog.InputsRead;
- program->Base.OutputsWritten = prog.OutputsWritten;
- program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles;
- program->IsPositionInvariant = (state.option.PositionInvariant)
+ program->String = prog.String;
+ program->arb.NumInstructions = prog.arb.NumInstructions;
+ program->arb.NumTemporaries = prog.arb.NumTemporaries;
+ program->arb.NumParameters = prog.arb.NumParameters;
+ program->arb.NumAttributes = prog.arb.NumAttributes;
+ program->arb.NumAddressRegs = prog.arb.NumAddressRegs;
+ program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
+ program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
+ program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
+ program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
+ program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
+ program->info.inputs_read = prog.info.inputs_read;
+ program->info.outputs_written = prog.info.outputs_written;
+ program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
+ program->arb.IsPositionInvariant = (state.option.PositionInvariant)
? GL_TRUE : GL_FALSE;
- if (program->Base.Instructions)
- free(program->Base.Instructions);
- program->Base.Instructions = prog.Instructions;
+ ralloc_free(program->arb.Instructions);
+ program->arb.Instructions = prog.arb.Instructions;
- if (program->Base.Parameters)
- _mesa_free_parameter_list(program->Base.Parameters);
- program->Base.Parameters = prog.Parameters;
+ if (program->Parameters)
+ _mesa_free_parameter_list(program->Parameters);
+ program->Parameters = prog.Parameters;
#if DEBUG_VP
- printf("____________Vertex program %u __________\n", program->Base.Id);
- _mesa_print_program(&program->Base);
+ printf("____________Vertex program %u __________\n", program->Id);
+ _mesa_print_program(program);
#endif
}