* at link time.
*/
return 1;
+ case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
format = uniform_native;
columns = 1;
break;
+ case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_VOID:
case GLSL_TYPE_STRUCT: