loader: #define PATH_MAX when undefined (eg. Hurd)
[mesa.git] / src / mesa / program / ir_to_mesa.cpp
index e83432356f1bd542104a2748c6745668ae8bde04..dfc52e718d1cf164a9d6bd993be4cc79c5f6c0e4 100644 (file)
@@ -252,6 +252,7 @@ public:
    virtual void visit(ir_call *);
    virtual void visit(ir_return *);
    virtual void visit(ir_discard *);
+   virtual void visit(ir_demote *);
    virtual void visit(ir_texture *);
    virtual void visit(ir_if *);
    virtual void visit(ir_emit_vertex *);
@@ -498,84 +499,10 @@ ir_to_mesa_visitor::src_reg_for_float(float val)
    return src;
 }
 
-static int
-storage_type_size(const struct glsl_type *type, bool bindless)
-{
-   unsigned int i;
-   int size;
-
-   switch (type->base_type) {
-   case GLSL_TYPE_UINT:
-   case GLSL_TYPE_INT:
-   case GLSL_TYPE_UINT8:
-   case GLSL_TYPE_INT8:
-   case GLSL_TYPE_UINT16:
-   case GLSL_TYPE_INT16:
-   case GLSL_TYPE_FLOAT:
-   case GLSL_TYPE_FLOAT16:
-   case GLSL_TYPE_BOOL:
-      if (type->is_matrix()) {
-        return type->matrix_columns;
-      } else {
-        /* Regardless of size of vector, it gets a vec4. This is bad
-         * packing for things like floats, but otherwise arrays become a
-         * mess.  Hopefully a later pass over the code can pack scalars
-         * down if appropriate.
-         */
-        return 1;
-      }
-      break;
-   case GLSL_TYPE_DOUBLE:
-      if (type->is_matrix()) {
-         if (type->vector_elements > 2)
-            return type->matrix_columns * 2;
-         else
-            return type->matrix_columns;
-      } else {
-         if (type->vector_elements > 2)
-            return 2;
-         else
-            return 1;
-      }
-      break;
-   case GLSL_TYPE_UINT64:
-   case GLSL_TYPE_INT64:
-      if (type->vector_elements > 2)
-         return 2;
-      else
-         return 1;
-   case GLSL_TYPE_ARRAY:
-      assert(type->length > 0);
-      return storage_type_size(type->fields.array, bindless) * type->length;
-   case GLSL_TYPE_STRUCT:
-      size = 0;
-      for (i = 0; i < type->length; i++) {
-        size += storage_type_size(type->fields.structure[i].type, bindless);
-      }
-      return size;
-   case GLSL_TYPE_SAMPLER:
-   case GLSL_TYPE_IMAGE:
-      if (!bindless)
-         return 0;
-      /* fall through */
-   case GLSL_TYPE_SUBROUTINE:
-      return 1;
-   case GLSL_TYPE_ATOMIC_UINT:
-   case GLSL_TYPE_VOID:
-   case GLSL_TYPE_ERROR:
-   case GLSL_TYPE_INTERFACE:
-   case GLSL_TYPE_FUNCTION:
-      assert(!"Invalid type in type_size");
-      break;
-   }
-
-   return 0;
-}
-
 static int
 type_size(const struct glsl_type *type)
 {
-   return storage_type_size(type, false);
+   return type->count_vec4_slots(false, false);
 }
 
 /**
@@ -1128,7 +1055,7 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
       break;
    case ir_binop_mod:
       /* Floating point should be lowered by MOD_TO_FLOOR in the compiler. */
-      assert(ir->type->is_integer());
+      assert(ir->type->is_integer_32());
       emit(ir, OPCODE_MUL, result_dst, op[0], op[1]);
       break;
 
@@ -1411,6 +1338,8 @@ ir_to_mesa_visitor::visit(ir_expression *ir)
    case ir_unop_unpack_sampler_2x32:
    case ir_unop_pack_image_2x32:
    case ir_unop_unpack_image_2x32:
+   case ir_unop_atan:
+   case ir_binop_atan2:
       assert(!"not supported");
       break;
 
@@ -1679,7 +1608,7 @@ calc_sampler_offsets(struct gl_shader_program *prog, ir_dereference *deref,
       ir_dereference_record *deref_record = deref->as_dereference_record();
       unsigned field_index = deref_record->field_idx;
       *location +=
-         deref_record->record->type->record_location_offset(field_index);
+         deref_record->record->type->struct_location_offset(field_index);
       calc_sampler_offsets(prog, deref_record->record->as_dereference(),
                            offset, array_elements, location);
       break;
@@ -2201,6 +2130,12 @@ ir_to_mesa_visitor::visit(ir_discard *ir)
    emit(ir, OPCODE_KIL, undef_dst, this->result);
 }
 
+void
+ir_to_mesa_visitor::visit(ir_demote *ir)
+{
+   assert(!"demote statement unsupported");
+}
+
 void
 ir_to_mesa_visitor::visit(ir_if *ir)
 {
@@ -2390,7 +2325,7 @@ public:
    add_uniform_to_shader(struct gl_context *ctx,
                          struct gl_shader_program *shader_program,
                         struct gl_program_parameter_list *params)
-      : ctx(ctx), params(params), idx(-1)
+      : ctx(ctx), shader_program(shader_program), params(params), idx(-1)
    {
       /* empty */
    }
@@ -2411,6 +2346,7 @@ private:
                             bool last_field);
 
    struct gl_context *ctx;
+   struct gl_shader_program *shader_program;
    struct gl_program_parameter_list *params;
    int idx;
    ir_variable *var;
@@ -2472,6 +2408,21 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
     */
    if (this->idx < 0)
       this->idx = index;
+
+   /* Each Parameter will hold the index to the backing uniform storage.
+    * This avoids relying on names to match parameters and uniform
+    * storages later when associating uniform storage.
+    */
+   unsigned location;
+   const bool found =
+      shader_program->UniformHash->get(location, params->Parameters[index].Name);
+   assert(found);
+
+   for (unsigned i = 0; i < num_params; i++) {
+      struct gl_program_parameter *param = &params->Parameters[index + i];
+      param->UniformStorageIndex = location;
+      param->MainUniformStorageIndex = params->Parameters[this->idx].UniformStorageIndex;
+   }
 }
 
 /**
@@ -2506,8 +2457,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
 void
 _mesa_associate_uniform_storage(struct gl_context *ctx,
                                 struct gl_shader_program *shader_program,
-                                struct gl_program *prog,
-                                bool propagate_to_storage)
+                                struct gl_program *prog)
 {
    struct gl_program_parameter_list *params = prog->Parameters;
    gl_shader_stage shader_type = prog->info.stage;
@@ -2521,13 +2471,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
       if (params->Parameters[i].Type != PROGRAM_UNIFORM)
          continue;
 
-      unsigned location;
-      const bool found =
-         shader_program->UniformHash->get(location, params->Parameters[i].Name);
-      assert(found);
-
-      if (!found)
-         continue;
+      unsigned location = params->Parameters[i].UniformStorageIndex;
 
       struct gl_uniform_storage *storage =
          &shader_program->data->UniformStorage[location];
@@ -2633,26 +2577,24 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
           * data from the linker's backing store.  This will cause values from
           * initializers in the source code to be copied over.
           */
-         if (propagate_to_storage) {
-            unsigned array_elements = MAX2(1, storage->array_elements);
-            if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm &&
-                (storage->is_bindless || !storage->type->contains_opaque())) {
-               const int dmul = storage->type->is_64bit() ? 2 : 1;
-               const unsigned components =
-                  storage->type->vector_elements *
-                  storage->type->matrix_columns;
-
-               for (unsigned s = 0; s < storage->num_driver_storage; s++) {
-                  gl_constant_value *uni_storage = (gl_constant_value *)
-                     storage->driver_storage[s].data;
-                  memcpy(uni_storage, storage->storage,
-                         sizeof(storage->storage[0]) * components *
-                         array_elements * dmul);
-               }
-            } else {
-               _mesa_propagate_uniforms_to_driver_storage(storage, 0,
-                                                          array_elements);
+         unsigned array_elements = MAX2(1, storage->array_elements);
+         if (ctx->Const.PackedDriverUniformStorage && !prog->is_arb_asm &&
+             (storage->is_bindless || !storage->type->contains_opaque())) {
+            const int dmul = storage->type->is_64bit() ? 2 : 1;
+            const unsigned components =
+               storage->type->vector_elements *
+               storage->type->matrix_columns;
+
+            for (unsigned s = 0; s < storage->num_driver_storage; s++) {
+               gl_constant_value *uni_storage = (gl_constant_value *)
+                  storage->driver_storage[s].data;
+               memcpy(uni_storage, storage->storage,
+                      sizeof(storage->storage[0]) * components *
+                      array_elements * dmul);
             }
+         } else {
+            _mesa_propagate_uniforms_to_driver_storage(storage, 0,
+                                                       array_elements);
          }
 
              last_location = location;
@@ -3011,7 +2953,7 @@ get_mesa_program(struct gl_context *ctx,
     * prog->ParameterValues to get reallocated (e.g., anything that adds a
     * program constant) has to happen before creating this linkage.
     */
-   _mesa_associate_uniform_storage(ctx, shader_program, prog, true);
+   _mesa_associate_uniform_storage(ctx, shader_program, prog);
    if (!shader_program->data->LinkStatus) {
       goto fail_exit;
    }
@@ -3111,7 +3053,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       }
    }
 
-   build_program_resource_list(ctx, prog);
+   build_program_resource_list(ctx, prog, false);
    return prog->data->LinkStatus;
 }
 
@@ -3171,6 +3113,9 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
       prog->data->LinkStatus = LINKING_FAILURE;
    }
 
+   if (prog->data->LinkStatus != LINKING_FAILURE)
+      _mesa_create_program_resource_hash(prog);
+
    /* Return early if we are loading the shader from on-disk cache */
    if (prog->data->LinkStatus == LINKING_SKIPPED)
       return;