glsl: pass mem_ctx to constant_expression_value(...) and friends
[mesa.git] / src / mesa / program / ir_to_mesa.h
index ecaacde4bb0960b6ccd4a19e76fd17f166d711b5..e3d364455cfb7947ab95167ea8d60d16640ebde2 100644 (file)
  * DEALINGS IN THE SOFTWARE.
  */
 
+#ifndef IR_TO_MESA_H
+#define IR_TO_MESA_H
+
+#include "main/glheader.h"
+
 #ifdef __cplusplus
 extern "C" {
 #endif
 
-#include "main/config.h"
-#include "main/mtypes.h"
+struct gl_context;
+struct gl_shader;
+struct gl_shader_program;
 
-void _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *sh);
-void _mesa_glsl_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
-GLboolean _mesa_ir_compile_shader(GLcontext *ctx, struct gl_shader *shader);
-GLboolean _mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog);
+void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+
+void
+_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
+                                           *shader_program,
+                                           struct gl_linked_shader *sh,
+                                           struct gl_program_parameter_list
+                                           *params);
+void
+_mesa_associate_uniform_storage(struct gl_context *ctx,
+                                struct gl_shader_program *shader_program,
+                                struct gl_program *prog,
+                                bool propagate_to_storage);
 
 #ifdef __cplusplus
 }
 #endif
+
+#endif /* IR_TO_MESA_H */