#endif
struct gl_context;
+struct gl_program;
struct gl_shader;
struct gl_shader_program;
+struct gl_linked_shader;
+struct gl_program_parameter_list;
void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
void
-_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
+_mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
+ struct gl_shader_program
*shader_program,
struct gl_linked_shader *sh,
struct gl_program_parameter_list
*params);
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params,
+ struct gl_shader_program *shader_program,
+ struct gl_program *prog,
bool propagate_to_storage);
#ifdef __cplusplus