nir: improvements to native_integers removal
[mesa.git] / src / mesa / program / ir_to_mesa.h
index a70f575bb5c4583251c58100d9ca97cf56ff531b..f5665e6316e1d5dc2b20206c8a719d178da74d78 100644 (file)
@@ -21,7 +21,8 @@
  * DEALINGS IN THE SOFTWARE.
  */
 
-#pragma once
+#ifndef IR_TO_MESA_H
+#define IR_TO_MESA_H
 
 #include "main/glheader.h"
 
@@ -30,23 +31,30 @@ extern "C" {
 #endif
 
 struct gl_context;
+struct gl_program;
 struct gl_shader;
 struct gl_shader_program;
+struct gl_linked_shader;
+struct gl_program_parameter_list;
 
 void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
 
 void
-_mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
+_mesa_generate_parameters_list_for_uniforms(struct gl_context *ctx,
+                                            struct gl_shader_program
                                            *shader_program,
-                                           struct gl_shader *sh,
+                                           struct gl_linked_shader *sh,
                                            struct gl_program_parameter_list
                                            *params);
 void
 _mesa_associate_uniform_storage(struct gl_context *ctx,
-                               struct gl_shader_program *shader_program,
-                               struct gl_program_parameter_list *params);
+                                struct gl_shader_program *shader_program,
+                                struct gl_program *prog,
+                                bool propagate_to_storage);
 
 #ifdef __cplusplus
 }
 #endif
+
+#endif /* IR_TO_MESA_H */