* program attributes.
*/
struct parse_state {
- GLcontext *ctx;
+ struct gl_context *ctx;
const GLubyte *start;
const GLubyte *pos;
const GLubyte *curLine;
GLbitfield inputsRead;
GLbitfield outputsWritten;
GLboolean anyProgRegsWritten;
+ GLboolean indirectRegisterFiles;
GLuint numInst; /* number of instructions parsed */
};
srcReg->RelAddr = GL_TRUE;
srcReg->File = PROGRAM_ENV_PARAM;
+ parseState->indirectRegisterFiles |= (1 << srcReg->File);
/* Look for +/-N offset */
if (!Peek_Token(parseState, token))
RETURN_ERROR;
* indicates the position of the error in 'str'.
*/
void
-_mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget,
+_mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum dstTarget,
const GLubyte *str, GLsizei len,
struct gl_vertex_program *program)
{
parseState.inputsRead = 0;
parseState.outputsWritten = 0;
parseState.anyProgRegsWritten = GL_FALSE;
+ parseState.indirectRegisterFiles = 0x0;
/* Reset error state */
_mesa_set_program_error(ctx, -1, NULL);
program->Base.Parameters = _mesa_new_parameter_list ();
program->Base.NumParameters = 0;
+ program->Base.IndirectRegisterFiles = parseState.indirectRegisterFiles;
+
state_tokens[0] = STATE_VERTEX_PROGRAM;
state_tokens[1] = STATE_ENV;
/* Add refs to all of the potential params, in order. If we want to not