#define PROG_CACHE_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
+struct gl_context;
/** Opaque type */
struct gl_program_cache;
extern void
_mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *pc);
+extern void
+_mesa_delete_shader_cache(struct gl_context *ctx,
+ struct gl_program_cache *cache);
extern struct gl_program *
_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize,
struct gl_program *program);
+void
+_mesa_shader_cache_insert(struct gl_context *ctx,
+ struct gl_program_cache *cache,
+ const void *key, GLuint keysize,
+ struct gl_shader_program *program);
+
#endif /* PROG_CACHE_H */