GLfloat a[4], result[4];
fetch_vector1(&inst->SrcReg[0], machine, a);
a[0] = fabsf(a[0]);
- result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
+ result[0] = result[1] = result[2] = result[3] = 1.0f / sqrtf(a[0]);
store_vector4(inst, machine, result);
if (DEBUG_PROG) {
printf("RSQ %g = 1/sqrt(|%g|)\n", result[0], a[0]);