GLfloat (*EnvParams)[4]; /**< Vertex or Fragment env parameters */
GLuint CondCodes[4]; /**< COND_* value for x/y/z/w */
GLint AddressReg[MAX_PROGRAM_ADDRESS_REGS][4];
+ GLfloat SystemValues[SYSTEM_VALUE_MAX][4];
const GLubyte *Samplers; /** Array mapping sampler var to tex unit */