#define PROG_EXECUTE_H
#include "main/config.h"
-#include "main/mtypes.h"
+#include "main/glheader.h"
+#include "compiler/shader_enums.h"
+struct gl_context;
typedef void (*FetchTexelLodFunc)(struct gl_context *ctx, const GLfloat texcoord[4],
GLfloat lambda, GLuint unit, GLfloat color[4]);