#define PROG_INSTRUCTION_H
-#include "main/mfeatures.h"
+#include "main/glheader.h"
/**
OPCODE_ABS, /* X X 1.1 X */
OPCODE_ADD, /* X X X X X */
OPCODE_AND, /* */
- OPCODE_ARA, /* 2 */
- OPCODE_ARL, /* X X */
- OPCODE_ARL_NV, /* 2 */
- OPCODE_ARR, /* 2 */
+ OPCODE_ARL, /* X X X */
OPCODE_BGNLOOP, /* opt */
OPCODE_BGNSUB, /* opt */
- OPCODE_BRA, /* 2 X */
OPCODE_BRK, /* 2 opt */
- OPCODE_CAL, /* 2 2 */
- OPCODE_CMP, /* X */
+ OPCODE_CAL, /* 2 2 opt */
+ OPCODE_CMP, /* X X */
OPCODE_CONT, /* opt */
OPCODE_COS, /* X 2 X X */
OPCODE_DDX, /* X X */
OPCODE_DDY, /* X X */
- OPCODE_DP2, /* 2 */
+ OPCODE_DP2, /* 2 X */
OPCODE_DP2A, /* 2 */
OPCODE_DP3, /* X X X X X */
OPCODE_DP4, /* X X X X X */
OPCODE_DPH, /* X X 1.1 */
OPCODE_DST, /* X X X X */
- OPCODE_ELSE, /* X */
- OPCODE_EMIT_VERTEX,/* X */
+ OPCODE_ELSE, /* opt */
OPCODE_END, /* X X X X opt */
- OPCODE_END_PRIMITIVE,/* X */
OPCODE_ENDIF, /* opt */
OPCODE_ENDLOOP, /* opt */
OPCODE_ENDSUB, /* opt */
OPCODE_EX2, /* X X 2 X X */
- OPCODE_EXP, /* X X X */
+ OPCODE_EXP, /* X X */
OPCODE_FLR, /* X X 2 X X */
OPCODE_FRC, /* X X 2 X X */
OPCODE_IF, /* opt */
- OPCODE_KIL, /* X */
+ OPCODE_KIL, /* X X */
OPCODE_KIL_NV, /* X X */
OPCODE_LG2, /* X X 2 X X */
OPCODE_LIT, /* X X X X */
- OPCODE_LOG, /* X X X */
+ OPCODE_LOG, /* X X */
OPCODE_LRP, /* X X */
OPCODE_MAD, /* X X X X X */
OPCODE_MAX, /* X X X X X */
OPCODE_PK4B, /* X */
OPCODE_PK4UB, /* X */
OPCODE_POW, /* X X X X */
- OPCODE_POPA, /* 3 */
OPCODE_PRINT, /* X X */
- OPCODE_PUSHA, /* 3 */
- OPCODE_RCC, /* 1.1 */
OPCODE_RCP, /* X X X X X */
- OPCODE_RET, /* 2 2 */
- OPCODE_RFL, /* X X */
+ OPCODE_RET, /* 2 2 opt */
+ OPCODE_RFL, /* X */
OPCODE_RSQ, /* X X X X X */
- OPCODE_SCS, /* X */
+ OPCODE_SCS, /* X X */
OPCODE_SEQ, /* 2 X X */
OPCODE_SFL, /* 2 X */
OPCODE_SGE, /* X X X X X */
OPCODE_SLE, /* 2 X X */
OPCODE_SLT, /* X X X X X */
OPCODE_SNE, /* 2 X X */
- OPCODE_SSG, /* 2 */
+ OPCODE_SSG, /* 2 X */
OPCODE_STR, /* 2 X */
OPCODE_SUB, /* X X 1.1 X X */
- OPCODE_SWZ, /* X X */
+ OPCODE_SWZ, /* X X X */
OPCODE_TEX, /* X 3 X X */
OPCODE_TXB, /* X 3 X */
OPCODE_TXD, /* X X */
OPCODE_UP4UB, /* X */
OPCODE_X2D, /* X */
OPCODE_XOR, /* */
- OPCODE_XPD, /* X X X */
+ OPCODE_XPD, /* X X */
MAX_OPCODE
} gl_inst_opcode;
* Number of bits for the src/dst register Index field.
* This limits the size of temp/uniform register files.
*/
-#define INST_INDEX_BITS 10
+#define INST_INDEX_BITS 12
/**
*/
GLuint Negate:4;
- GLuint HasIndex2D:1;
- GLuint RelAddr2D:1;
- GLint Index2D:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
+ /**
+ * Is the register two-dimensional.
+ * Two dimensional registers are of the
+ * REGISTER[index][index2] format.
+ * They are used by the geometry shaders where
+ * the first index is the index within an array
+ * and the second index is the semantic of the
+ * array, e.g. gl_PositionIn[index] would become
+ * INPUT[index][gl_PositionIn]
+ */
+ GLuint HasIndex2:1;
+ GLuint RelAddr2:1;
+ GLint Index2:(INST_INDEX_BITS+1); /**< Extra bit here for sign bit.
* May be negative for relative
* addressing. */
};
* \name Conditional destination update control.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
/*@{*/
/**
* Condition code swizzle value.
*/
GLuint CondSwizzle:12;
-
- /**
- * Selects the condition code register to use for conditional destination
- * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
- * condition code register 0 is available. In NV_vertex_program3 mode,
- * condition code registers 0 and 1 are available.
- */
- GLuint CondSrc:1;
- /*@}*/
};
* register.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
GLuint CondUpdate:1;
* code registers 0 and 1 are available.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
GLuint CondDst:1;
* Value is one of the SATURATE_* tokens.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
+ * NV_fragment_program_option, NV_vertex_program3.
*/
GLuint SaturateMode:2;
* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
*
* \since
- * NV_fragment_program, NV_fragment_program_option.
+ * NV_fragment_program_option.
*/
GLuint Precision:3;
GLuint TexSrcUnit:5;
/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
- GLuint TexSrcTarget:3;
+ GLuint TexSrcTarget:4;
/** True if tex instruction should do shadow comparison */
GLuint TexShadow:1;
/**
* For BRA and CAL instructions, the location to jump to.
* For BGNLOOP, points to ENDLOOP (and vice-versa).
- * For BRK, points to BGNLOOP (which points to ENDLOOP).
+ * For BRK, points to ENDLOOP
* For IF, points to ELSE or ENDIF.
* For ELSE, points to ENDIF.
*/