OPCODE_ABS, /* X X 1.1 X */
OPCODE_ADD, /* X X X X X */
OPCODE_AND, /* */
- OPCODE_ARA, /* 2 */
OPCODE_ARL, /* X X X */
- OPCODE_ARL_NV, /* 2 */
- OPCODE_ARR, /* 2 */
OPCODE_BGNLOOP, /* opt */
OPCODE_BGNSUB, /* opt */
- OPCODE_BRA, /* 2 */
OPCODE_BRK, /* 2 opt */
OPCODE_CAL, /* 2 2 opt */
OPCODE_CMP, /* X X */
OPCODE_DPH, /* X X 1.1 */
OPCODE_DST, /* X X X X */
OPCODE_ELSE, /* opt */
- OPCODE_EMIT_VERTEX,/* X */
OPCODE_END, /* X X X X opt */
- OPCODE_END_PRIMITIVE,/* X */
OPCODE_ENDIF, /* opt */
OPCODE_ENDLOOP, /* opt */
OPCODE_ENDSUB, /* opt */
OPCODE_PK4B, /* X */
OPCODE_PK4UB, /* X */
OPCODE_POW, /* X X X X */
- OPCODE_POPA, /* 3 */
OPCODE_PRINT, /* X X */
- OPCODE_PUSHA, /* 3 */
- OPCODE_RCC, /* 1.1 */
OPCODE_RCP, /* X X X X X */
OPCODE_RET, /* 2 2 opt */
- OPCODE_RFL, /* X X */
+ OPCODE_RFL, /* X */
OPCODE_RSQ, /* X X X X X */
OPCODE_SCS, /* X X */
OPCODE_SEQ, /* 2 X X */
* \name Conditional destination update control.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
/*@{*/
/**
* Condition code swizzle value.
*/
GLuint CondSwizzle:12;
-
- /**
- * Selects the condition code register to use for conditional destination
- * update masking. In NV_fragmnet_program or NV_vertex_program2 mode, only
- * condition code register 0 is available. In NV_vertex_program3 mode,
- * condition code registers 0 and 1 are available.
- */
- GLuint CondSrc:1;
- /*@}*/
};
* register.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
GLuint CondUpdate:1;
* code registers 0 and 1 are available.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program2,
- * NV_vertex_program2_option.
+ * NV_fragment_program_option, NV_vertex_program2, NV_vertex_program2_option.
*/
GLuint CondDst:1;
* Value is one of the SATURATE_* tokens.
*
* \since
- * NV_fragment_program, NV_fragment_program_option, NV_vertex_program3.
+ * NV_fragment_program_option, NV_vertex_program3.
*/
GLuint SaturateMode:2;
* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
*
* \since
- * NV_fragment_program, NV_fragment_program_option.
+ * NV_fragment_program_option.
*/
GLuint Precision:3;
GLuint TexSrcUnit:5;
/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
- GLuint TexSrcTarget:3;
+ GLuint TexSrcTarget:4;
/** True if tex instruction should do shadow comparison */
GLuint TexShadow:1;