read_mask = 0x0;
for (comp = 0; comp < 4; ++comp) {
const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp);
- ASSERT(coord < 4);
if (channel_mask & (1 << comp) && coord <= SWIZZLE_W)
read_mask |= 1 << coord;
}
for (comp = 0; comp < 4; comp++) {
const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp);
- ASSERT(swz < 4);
- if ((read_mask & (1 << swz)) == 0)
- continue;
- if (swz <= SWIZZLE_W)
+ if (swz <= SWIZZLE_W) {
+ if ((read_mask & (1 << swz)) == 0)
+ continue;
tempRead[index][swz] = GL_TRUE;
+ }
}
}
}