/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
read_mask = 0x0;
for (comp = 0; comp < 4; ++comp) {
const GLuint coord = GET_SWZ(inst->SrcReg[arg].Swizzle, comp);
- ASSERT(coord < 4);
if (channel_mask & (1 << comp) && coord <= SWIZZLE_W)
read_mask |= 1 << coord;
}
}
removeInst =
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
+ calloc(prog->NumInstructions, sizeof(GLboolean));
/* Determine which temps are read and written */
for (i = 0; i < prog->NumInstructions; i++) {
for (comp = 0; comp < 4; comp++) {
const GLuint swz = GET_SWZ(inst->SrcReg[j].Swizzle, comp);
- ASSERT(swz < 4);
- if ((read_mask & (1 << swz)) == 0)
- continue;
- if (swz <= SWIZZLE_W)
+ if (swz <= SWIZZLE_W) {
+ if ((read_mask & (1 << swz)) == 0)
+ continue;
tempRead[index][swz] = GL_TRUE;
+ }
}
}
}
GLuint i, arg, rem = 0;
removeInst =
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
+ calloc(prog->NumInstructions, sizeof(GLboolean));
for (i = 0; i < prog->NumInstructions; i++) {
const struct prog_instruction *inst = prog->Instructions + i;
}
removeInst =
- calloc(1, prog->NumInstructions * sizeof(GLboolean));
+ calloc(prog->NumInstructions, sizeof(GLboolean));
/*
* Look for sequences such as this:
if (prevInst->DstReg.File == PROGRAM_TEMPORARY &&
prevInst->DstReg.Index == id &&
prevInst->DstReg.RelAddr == 0 &&
- prevInst->DstReg.CondSrc == 0 &&
prevInst->DstReg.CondMask == COND_TR) {
const GLuint dst_mask = prevInst->DstReg.WriteMask;