* A sequence of STATE_* tokens and integers to identify GL state.
*/
gl_state_index16 StateIndexes[STATE_LENGTH];
+
+ /**
+ * Index of this parameter's uniform storage.
+ */
+ uint32_t UniformStorageIndex;
+
+ /**
+ * Index of the first uniform storage that is associated with the same
+ * variable as this parameter.
+ */
+ uint32_t MainUniformStorageIndex;
};