#include "main/mtypes.h"
#include "prog_statevars.h"
+#include <string.h>
#ifdef __cplusplus
extern "C" {
* The next program parameter's Size will be Size-4 of this parameter.
*/
GLuint Size;
- GLboolean Initialized; /**< debug: Has the ParameterValue[] been set? */
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/
extern void
_mesa_free_parameter_list(struct gl_program_parameter_list *paramList);
-extern struct gl_program_parameter_list *
-_mesa_clone_parameter_list(const struct gl_program_parameter_list *list);
-
-extern struct gl_program_parameter_list *
-_mesa_combine_parameter_lists(const struct gl_program_parameter_list *a,
- const struct gl_program_parameter_list *b);
-
-static inline GLuint
-_mesa_num_parameters(const struct gl_program_parameter_list *list)
-{
- return list ? list->NumParameters : 0;
-}
-
extern void
_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
unsigned reserve_slots);
const gl_constant_value values[4], GLuint size,
GLenum datatype, GLuint *swizzleOut);
-extern GLint
+static inline GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
const gl_constant_value values[4], GLuint size,
- GLuint *swizzleOut);
+ GLuint *swizzleOut)
+{
+ return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
+ swizzleOut);
+}
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH]);
-extern GLint
+
+static inline GLint
_mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList,
- GLsizei nameLen, const char *name);
+ const char *name)
+{
+ if (!paramList)
+ return -1;
+
+ /* name must be null-terminated */
+ for (GLint i = 0; i < (GLint) paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Name &&
+ strcmp(paramList->Parameters[i].Name, name) == 0)
+ return i;
+ }
-extern GLboolean
-_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const gl_constant_value v[], GLuint vSize,
- GLint *posOut, GLuint *swizzleOut);
+ return -1;
+}
#ifdef __cplusplus
}